My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter Golem Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Tombstone Dart Goblin Fisherman
Zap
Tombstone Dart Goblin Fisherman
Barbarian Barrel
Tombstone Dart Goblin Hunter Electro Wizard
The Log
Tombstone Dart Goblin Hunter Fisherman
Earthquake
Tombstone
Arrows
Tombstone Dart Goblin
Royal Delivery
Dart Goblin Hunter Fisherman Electro Wizard
Fireball
Tombstone Dart Goblin Hunter Fisherman Electro Wizard
Poison
Tombstone Dart Goblin Hunter Fisherman Electro Wizard
Lightning
Tombstone Hunter Fisherman Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Dart Goblin Void Fisherman Hunter Electro Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Dart Goblin Void Fisherman

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Dart Goblin
Golem
Rocket
Golem
Void
Hunter
Fisherman Golem
Golem
Dart Goblin Rocket Hunter Electro Wizard
Fisherman
Hunter
Electro Wizard
Golem

Defense Synergies 2 7

Tombstone
Dart Goblin Rocket Hunter Electro Wizard
Dart Goblin
Tombstone Hunter Fisherman Electro Wizard
Rocket
Tombstone
Void
Hunter
Fisherman Tombstone Dart Goblin Electro Wizard
Golem
Fisherman
Hunter Dart Goblin
Electro Wizard
Tombstone Dart Goblin Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Dart Goblin Void Electro Wizard
Hunter Tombstone Dart Goblin Fisherman Electro Wizard
Rocket Hunter Fisherman Tombstone Dart Goblin Void Electro Wizard
Hunter Tombstone Dart Goblin Fisherman Electro Wizard
Tombstone Rocket
Dart Goblin Hunter Electro Wizard
Dart Goblin Rocket Hunter Electro Wizard Tombstone Void
Rocket Dart Goblin Void Electro Wizard
Hunter Tombstone Fisherman
Dart Goblin Hunter Fisherman Electro Wizard
Dart Goblin Electro Wizard Tombstone Hunter Fisherman
Hunter Dart Goblin Electro Wizard
Tombstone Hunter Rocket Electro Wizard
Rocket Tombstone Dart Goblin Hunter Electro Wizard
Tombstone Hunter Electro Wizard
Rocket Hunter Fisherman Electro Wizard
Tombstone Hunter Fisherman Electro Wizard
Tombstone Dart Goblin Hunter Fisherman Electro Wizard
Hunter Tombstone Dart Goblin Fisherman Electro Wizard
Dart Goblin Hunter Fisherman Electro Wizard
Dart Goblin Hunter Fisherman Electro Wizard
Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Void Fisherman Electro Wizard
Void Electro Wizard Rocket Hunter Fisherman
Tombstone Rocket Hunter Fisherman Electro Wizard
Rocket Hunter Fisherman Electro Wizard
Tombstone Hunter Fisherman
Rocket Dart Goblin Hunter Electro Wizard
Rocket Tombstone Dart Goblin Void Hunter Electro Wizard
Hunter Fisherman
Rocket Void Electro Wizard Tombstone
Tombstone Dart Goblin
Tombstone Dart Goblin Hunter
Rocket Void Electro Wizard
Rocket Tombstone Hunter
Dart Goblin
Tombstone Electro Wizard Dart Goblin Rocket Hunter Fisherman
Dart Goblin Hunter Electro Wizard
Tombstone Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Rocket
Void Dart Goblin Fisherman Electro Wizard
Rocket Dart Goblin Void
Dart Goblin Rocket Void
Rocket
Dart Goblin Rocket Hunter
Dart Goblin
Dart Goblin Hunter
Void Dart Goblin Fisherman
Rocket Void Fisherman Electro Wizard
Rocket Void Dart Goblin Fisherman Electro Wizard
Void Dart Goblin Rocket
Rocket Dart Goblin Void Hunter Fisherman
Dart Goblin Rocket Void Fisherman
Dart Goblin Fisherman
Rocket Dart Goblin Hunter
Dart Goblin Rocket
Rocket
Rocket Fisherman
Rocket Void Dart Goblin Hunter Fisherman Electro Wizard
Rocket Dart Goblin Void
Rocket Void
Rocket Void
Rocket Void Fisherman
Rocket Void
Hunter
Fisherman
Void Dart Goblin Hunter Fisherman Electro Wizard
Void Fisherman
Rocket Void Dart Goblin Fisherman
Dart Goblin Void Hunter Electro Wizard
Rocket Electro Wizard Dart Goblin Void
Void
Void Dart Goblin Rocket Hunter
Rocket Void Electro Wizard
Rocket
Electro Wizard Tombstone Dart Goblin Rocket Void
Rocket Dart Goblin Hunter Electro Wizard
Void Dart Goblin Rocket Hunter Electro Wizard
Dart Goblin
Rocket Void
Dart Goblin
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Void Electro Wizard
Void Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Void
Void

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