My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Bowler Ice Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack Little Prince
Zap
Balloon Little Prince
Barbarian Barrel
Ice Spirit Ice Wizard Lumberjack Little Prince
The Log
Ice Spirit Lumberjack Little Prince
Earthquake
Arrows
Ice Spirit Little Prince
Royal Delivery
Ice Spirit Balloon Bowler Ice Wizard Lumberjack Little Prince
Fireball
Balloon Bowler Ice Wizard Lumberjack Little Prince
Poison
Balloon Ice Wizard Little Prince
Lightning
Balloon Bowler Ice Wizard Lumberjack Little Prince
Rocket
Balloon Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Ice Wizard Little Prince Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Tornado Ice Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bowler Lumberjack
Tornado
Balloon Bowler The Log Ice Wizard
Balloon
Ice Spirit Lumberjack Tornado The Log Ice Wizard Little Prince
Bowler
Ice Spirit Tornado The Log Ice Wizard Lumberjack Little Prince
The Log
Tornado Balloon Bowler Lumberjack Little Prince
Ice Wizard
Tornado Balloon Bowler Lumberjack
Lumberjack
Balloon Ice Spirit Bowler The Log Ice Wizard
Little Prince
Balloon Bowler The Log

Defense Synergies 3 17

Ice Spirit
Tornado Bowler The Log Ice Wizard Lumberjack Little Prince
Tornado
Bowler Ice Wizard Ice Spirit The Log Little Prince
Balloon
Bowler
Tornado The Log Ice Spirit Ice Wizard Lumberjack Little Prince
The Log
Bowler Ice Spirit Tornado Ice Wizard Lumberjack Little Prince
Ice Wizard
Tornado Ice Spirit Bowler The Log Lumberjack Little Prince
Lumberjack
Ice Spirit Bowler The Log Ice Wizard Little Prince
Little Prince
Ice Spirit Tornado Bowler The Log Ice Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log
Lumberjack Ice Spirit The Log Ice Wizard
Tornado Bowler Lumberjack Ice Wizard
Lumberjack Bowler Ice Wizard
Tornado Bowler The Log Lumberjack
Tornado Bowler The Log Ice Wizard Lumberjack
Tornado Ice Spirit Ice Wizard Little Prince
Bowler The Log
Tornado Ice Wizard Lumberjack
Tornado Ice Spirit Bowler Ice Wizard Lumberjack Little Prince
Ice Wizard Tornado Bowler The Log Lumberjack
Tornado Ice Wizard
Bowler Lumberjack Ice Spirit The Log Ice Wizard
Bowler Ice Spirit Tornado The Log Lumberjack
Lumberjack
Tornado Ice Spirit Bowler The Log Lumberjack
Tornado Bowler Lumberjack
Ice Spirit Tornado Bowler The Log Ice Wizard Lumberjack Little Prince
Tornado The Log Ice Spirit Bowler Ice Wizard Lumberjack Little Prince
Tornado Lumberjack
Bowler The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Bowler The Log Lumberjack
Lumberjack Ice Spirit Bowler The Log
Bowler Lumberjack Tornado The Log
Bowler Lumberjack
Ice Spirit Tornado Ice Wizard
Bowler Ice Wizard Lumberjack
Lumberjack
Ice Spirit Tornado The Log
Bowler Lumberjack
Tornado Bowler The Log
Bowler Lumberjack
Bowler
Ice Spirit Tornado Bowler The Log Lumberjack Little Prince
Bowler The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Bowler The Log Ice Wizard
The Log
The Log
Bowler The Log
Ice Spirit Tornado Ice Wizard
Tornado Bowler The Log
The Log Ice Spirit Tornado Bowler Ice Wizard
The Log Tornado
Tornado Bowler Lumberjack
Tornado Bowler The Log
Tornado
Bowler The Log
The Log
Bowler The Log
Bowler The Log
Tornado
Bowler The Log
Tornado Bowler The Log Little Prince
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Tornado The Log Ice Spirit Bowler Ice Wizard Little Prince
The Log Tornado Bowler Ice Wizard
Tornado Bowler The Log
Tornado The Log
Tornado Ice Wizard Little Prince
Ice Spirit
Bowler
The Log
Ice Spirit
Bowler The Log
Ice Spirit
Tornado Ice Wizard
The Log
Bowler Lumberjack
The Log Bowler
Tornado
Ice Spirit Tornado Bowler The Log
Tornado
Tornado Bowler The Log Little Prince
Bowler

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