My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Cage Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Goblins Bats
Zap
Goblins Bats Sparky
Barbarian Barrel
Goblins Knight Goblin Cage Sparky
The Log
Goblins Goblin Cage Sparky
Earthquake
Goblin Cage
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Knight Goblin Cage Sparky
Fireball
Goblin Cage Sparky
Poison
Bats Goblin Cage Sparky
Lightning
Knight Goblin Cage Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tornado Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Knight Tornado Goblin Cage Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Goblin Cage Sparky
Arrows
Sparky Knight
Knight
Bats Arrows Sparky
Goblin Cage
Bats
Tornado
Electro Giant Sparky
Electro Giant
Tornado Sparky
Sparky
Arrows Tornado Bats Knight Electro Giant

Defense Synergies 2 15

Goblins
Knight Goblin Cage
Bats
Knight Goblin Cage Sparky
Arrows
Knight Tornado Sparky
Knight
Bats Goblins Arrows Goblin Cage Tornado Sparky
Goblin Cage
Goblins Bats Knight Tornado Electro Giant Sparky
Tornado
Sparky Arrows Knight Goblin Cage Electro Giant Sparky
Electro Giant
Goblin Cage Tornado
Sparky
Tornado Bats Arrows Knight Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Sparky
Sparky Goblins Bats Knight Goblin Cage
Goblin Cage Tornado Sparky Goblins Bats Knight
Goblin Cage Sparky Goblins Bats Knight
Arrows Goblin Cage Tornado Sparky
Arrows Tornado Goblins Bats
Bats Tornado Arrows Goblin Cage
Arrows Goblin Cage Electro Giant Sparky
Sparky Goblins Goblin Cage Tornado
Knight Tornado Goblins Sparky
Goblins Bats Arrows Knight Tornado Electro Giant
Arrows Bats Tornado
Goblin Cage Sparky Bats Knight
Sparky Goblins Bats Arrows Goblin Cage Tornado
Sparky Knight Goblin Cage
Tornado Goblin Cage Electro Giant Sparky
Sparky Goblins Bats Arrows Knight Goblin Cage Tornado
Arrows Goblin Cage Goblins Bats Knight Tornado
Arrows Goblin Cage Tornado Bats Knight
Sparky Goblin Cage Tornado
Goblins Bats Arrows Knight Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Cage Electro Giant Sparky
Arrows Knight
Goblins Bats Knight Goblin Cage Sparky
Bats Knight Goblin Cage Tornado Sparky
Knight Goblin Cage Sparky
Arrows Electro Giant Bats Tornado
Sparky Goblins Bats Knight Goblin Cage
Knight Goblin Cage Sparky
Goblin Cage Goblins Bats Knight Tornado Sparky
Goblin Cage Sparky
Bats Knight Goblin Cage Sparky
Arrows Goblin Cage Tornado Electro Giant
Knight Goblin Cage Sparky
Goblin Cage Electro Giant Sparky
Electro Giant Sparky Goblins Bats Knight Goblin Cage Tornado
Bats Arrows Goblin Cage Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Tornado
Arrows Sparky
Arrows Knight Sparky
Arrows Sparky
Arrows Electro Giant Bats Tornado
Arrows Tornado Sparky
Arrows Tornado
Arrows Tornado
Goblins Bats Tornado Sparky
Arrows Knight Tornado Sparky
Arrows Tornado
Knight Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Tornado Sparky
Bats Sparky
Arrows Sparky
Arrows Tornado Electro Giant
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Tornado Electro Giant Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Bats Arrows Tornado Electro Giant Sparky
Bats Electro Giant
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats
Arrows Tornado
Arrows
Knight Sparky
Arrows
Arrows Tornado Electro Giant Sparky
Sparky
Electro Giant Bats Tornado Sparky
Bats Tornado
Tornado Electro Giant Sparky

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