My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Sparky
Giant Snowball
Bats Hog Rider
Zap
Bats Dark Prince Sparky
Barbarian Barrel
Knight Dark Prince Executioner Electro Wizard Sparky
The Log
Hog Rider Dark Prince Sparky
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Dark Prince Executioner Electro Wizard Sparky
Fireball
Hog Rider Executioner Electro Wizard Sparky
Poison
Bats Executioner Electro Wizard Sparky
Lightning
Knight Dark Prince Executioner Electro Wizard Sparky
Rocket
Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Dark Prince Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Hog Rider Dark Prince Electro Wizard Executioner Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Hog Rider Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Dark Prince Sparky
Knight
Bats Hog Rider Executioner Electro Wizard Sparky
Hog Rider
Bats Knight Rocket Dark Prince Executioner Electro Wizard
Rocket
Hog Rider
Dark Prince
Bats Hog Rider Executioner Electro Wizard Sparky
Executioner
Knight Hog Rider Dark Prince
Electro Wizard
Knight Hog Rider Dark Prince Sparky
Sparky
Bats Knight Dark Prince Electro Wizard

Defense Synergies 3 6

Bats
Knight Dark Prince Electro Wizard Sparky
Knight
Bats Executioner Electro Wizard Sparky
Hog Rider
Rocket
Dark Prince
Bats Executioner Electro Wizard
Executioner
Knight Dark Prince
Electro Wizard
Knight Bats Dark Prince
Sparky
Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner Electro Wizard Sparky
Sparky Bats Knight Dark Prince Executioner Electro Wizard
Rocket Sparky Bats Knight Dark Prince Executioner Electro Wizard
Sparky Bats Knight Dark Prince Electro Wizard
Rocket Dark Prince Sparky
Bats Dark Prince Executioner Electro Wizard
Bats Rocket Electro Wizard Executioner
Rocket Electro Wizard Sparky
Sparky
Knight Dark Prince Electro Wizard Sparky
Bats Executioner Electro Wizard Knight Dark Prince
Executioner Bats Electro Wizard
Sparky Bats Knight Rocket Dark Prince Electro Wizard
Rocket Executioner Sparky Bats Dark Prince Electro Wizard
Sparky Knight Electro Wizard
Rocket Electro Wizard Sparky
Sparky Bats Knight Dark Prince Executioner Electro Wizard
Bats Knight Dark Prince Executioner Electro Wizard
Executioner Bats Knight Dark Prince Electro Wizard
Sparky Electro Wizard
Dark Prince Bats Knight Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Electro Wizard Sparky
Electro Wizard Knight Rocket Executioner
Bats Knight Rocket Dark Prince Electro Wizard Sparky
Rocket Dark Prince Bats Knight Electro Wizard Sparky
Knight Dark Prince Executioner Sparky
Rocket Executioner Bats Electro Wizard
Rocket Dark Prince Sparky Bats Knight Electro Wizard
Knight Dark Prince Sparky
Rocket Electro Wizard Bats Knight Dark Prince Sparky
Sparky
Bats Knight Dark Prince Sparky
Rocket Dark Prince Electro Wizard
Rocket Dark Prince Knight Executioner Sparky
Executioner Sparky
Electro Wizard Sparky Bats Knight Rocket Dark Prince Executioner
Bats Executioner Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Sparky
Executioner Electro Wizard
Rocket Sparky
Knight Rocket Dark Prince Sparky
Rocket Executioner Dark Prince Sparky
Executioner Bats Rocket
Executioner Sparky
Executioner
Rocket Bats Electro Wizard Sparky
Rocket Knight Dark Prince Electro Wizard Sparky
Rocket Executioner
Rocket Knight Executioner Sparky
Rocket
Sparky
Rocket Executioner Sparky
Rocket Executioner Sparky
Rocket Sparky
Bats Rocket Sparky
Rocket Dark Prince Executioner Electro Wizard Sparky
Rocket
Rocket Sparky
Rocket
Rocket Sparky
Rocket
Dark Prince Executioner Sparky
Executioner Electro Wizard Sparky
Sparky
Rocket Sparky
Bats Executioner Electro Wizard Sparky
Rocket Electro Wizard Bats
Sparky
Rocket Sparky
Rocket Electro Wizard Sparky
Sparky
Rocket Sparky
Electro Wizard Bats Rocket Dark Prince
Rocket Executioner Electro Wizard
Knight Rocket Dark Prince Executioner Electro Wizard Sparky
Executioner
Rocket Sparky
Dark Prince Executioner Sparky
Bats Rocket Electro Wizard Sparky
Bats Rocket Executioner Electro Wizard
Rocket Dark Prince Executioner Electro Wizard Sparky

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