My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Skeleton Barrel Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Skeleton Barrel Dart Goblin Goblin Barrel
Zap
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Skeleton Barrel Firecracker Dart Goblin Goblin Barrel
The Log
Electro Spirit Skeleton Barrel Firecracker Dart Goblin Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Electro Spirit Skeleton Barrel Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Knight Skeleton Barrel Firecracker Dart Goblin Goblin Barrel
Fireball
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel
Poison
Skeleton Barrel Firecracker Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Skeleton Barrel Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Knight Skeleton Barrel Firecracker Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Knight

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Knight Skeleton Barrel Goblin Barrel
Knight
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Arrows
Skeleton Barrel
Knight Firecracker Goblin Barrel Arrows Dart Goblin
Firecracker
Knight Skeleton Barrel Dart Goblin Goblin Barrel
Dart Goblin
Knight Goblin Barrel Skeleton Barrel Firecracker
Rage
Goblin Barrel
Knight Skeleton Barrel Dart Goblin Arrows Firecracker

Defense Synergies 2 3

Electro Spirit
Arrows
Knight
Knight
Firecracker Dart Goblin Arrows
Skeleton Barrel
Dart Goblin
Firecracker
Knight Dart Goblin
Dart Goblin
Knight Skeleton Barrel Firecracker
Rage
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Knight Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Electro Spirit Firecracker Dart Goblin
Dart Goblin Electro Spirit Arrows Firecracker
Electro Spirit Arrows Skeleton Barrel Dart Goblin
Knight Firecracker Dart Goblin
Dart Goblin Electro Spirit Arrows Knight Firecracker
Arrows Firecracker Dart Goblin
Knight
Electro Spirit Arrows Firecracker Dart Goblin
Knight
Arrows Knight Firecracker
Arrows Electro Spirit Knight Firecracker Dart Goblin
Arrows Electro Spirit Knight Firecracker Dart Goblin
Dart Goblin
Electro Spirit Arrows Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Skeleton Barrel Firecracker
Knight
Knight
Knight
Arrows Firecracker Electro Spirit Skeleton Barrel Dart Goblin
Knight Dart Goblin
Knight
Electro Spirit Knight Firecracker
Dart Goblin
Knight Dart Goblin
Arrows
Knight
Firecracker Dart Goblin
Electro Spirit Knight Firecracker Dart Goblin
Arrows Electro Spirit Firecracker Dart Goblin
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Knight Skeleton Barrel Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Electro Spirit Skeleton Barrel Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Firecracker Arrows Knight Skeleton Barrel Dart Goblin
Arrows Firecracker Dart Goblin
Knight Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Electro Spirit
Arrows Firecracker Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Electro Spirit Skeleton Barrel Firecracker Dart Goblin
Arrows Dart Goblin
Electro Spirit Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin

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