My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Ice Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Ice Wizard
Fireball
Cannon Firecracker Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Knight Cannon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Cannon Firecracker Tornado Ice Wizard Poison Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Barbarian Barrel Poison Ice Wizard
Cannon
Firecracker
Knight Barbarian Barrel Tornado
Barbarian Barrel
Knight Firecracker Tornado Ice Wizard
Tornado
Firecracker Barbarian Barrel Poison Ice Wizard
Poison
Knight Tornado
Ice Wizard
Knight Barbarian Barrel Tornado
Goblinstein

Defense Synergies 4 15

Knight
Cannon Firecracker Ice Wizard Barbarian Barrel Tornado Poison
Cannon
Knight Firecracker Barbarian Barrel Poison Ice Wizard
Firecracker
Knight Cannon Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Knight Cannon Firecracker Tornado Poison Ice Wizard
Tornado
Ice Wizard Knight Firecracker Barbarian Barrel Poison
Poison
Knight Cannon Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Tornado Cannon Firecracker Barbarian Barrel Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Barbarian Barrel
Knight Cannon Firecracker Ice Wizard
Cannon Tornado Knight Ice Wizard
Cannon Knight Firecracker Ice Wizard
Firecracker Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Cannon Firecracker Ice Wizard
Tornado Cannon Firecracker Poison Ice Wizard
Cannon Barbarian Barrel Poison
Cannon Tornado Ice Wizard
Knight Tornado Cannon Firecracker Barbarian Barrel Ice Wizard
Poison Ice Wizard Knight Cannon Firecracker Barbarian Barrel Tornado
Firecracker Tornado Poison Ice Wizard
Cannon Knight Ice Wizard
Cannon Firecracker Barbarian Barrel Tornado Poison
Knight Cannon
Tornado Cannon
Knight Cannon Firecracker Tornado Poison
Cannon Knight Firecracker Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Tornado Poison Knight Cannon Firecracker Ice Wizard
Cannon Tornado
Knight Cannon Firecracker Barbarian Barrel Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Poison Knight Firecracker Barbarian Barrel
Knight
Knight Barbarian Barrel Tornado
Knight Cannon
Firecracker Poison Tornado Ice Wizard
Knight Ice Wizard
Knight
Knight Firecracker Barbarian Barrel Tornado Poison
Cannon
Knight
Tornado Poison
Knight Cannon
Cannon Firecracker
Knight Firecracker Barbarian Barrel Tornado Poison
Poison Cannon Firecracker Barbarian Barrel Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Barbarian Barrel
Firecracker Poison Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Poison
Knight Firecracker Barbarian Barrel Poison
Poison Firecracker Barbarian Barrel
Firecracker Poison Tornado Ice Wizard
Firecracker Tornado Poison
Poison Firecracker Barbarian Barrel Tornado Ice Wizard
Poison Firecracker Tornado
Tornado Poison
Firecracker Poison Knight Barbarian Barrel Tornado
Poison Firecracker Tornado
Poison Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Tornado Poison
Poison
Tornado Poison
Tornado
Barbarian Barrel Poison
Firecracker Tornado Poison Barbarian Barrel Ice Wizard
Firecracker Poison Barbarian Barrel Tornado Ice Wizard
Tornado Poison
Poison Firecracker Barbarian Barrel Tornado
Poison Firecracker Tornado Ice Wizard
Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison
Barbarian Barrel
Poison Firecracker Tornado Ice Wizard
Barbarian Barrel
Poison Knight Firecracker
Firecracker Poison
Tornado Poison
Firecracker
Firecracker Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Barbarian Barrel Tornado
Firecracker

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