My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Miner
Giant Snowball
Electro Dragon Miner
Zap
Prince
Barbarian Barrel
Knight Wizard Giant Skeleton
The Log
Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Wizard Prince Electro Dragon Giant Skeleton Miner
Fireball
Wizard Electro Dragon
Poison
Wizard Electro Dragon
Lightning
Knight Wizard Prince Electro Dragon
Rocket
Wizard Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Prince Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Miner Wizard Prince Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Tornado Miner

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Prince Electro Dragon Miner
Wizard
Tornado Knight Rage Prince Giant Skeleton Miner
Rage
Wizard Prince Electro Dragon Giant Skeleton
Tornado
Wizard Electro Dragon Giant Skeleton
Prince
Knight Wizard Rage Miner
Electro Dragon
Knight Rage Tornado Giant Skeleton Miner
Giant Skeleton
Wizard Rage Tornado Electro Dragon Miner
Miner
Knight Wizard Prince Electro Dragon Giant Skeleton

Defense Synergies 2 8

Knight
Electro Dragon Wizard Tornado
Wizard
Tornado Knight Prince Giant Skeleton
Rage
Tornado
Wizard Knight Prince Electro Dragon Giant Skeleton
Prince
Wizard Tornado
Electro Dragon
Knight Tornado Giant Skeleton
Giant Skeleton
Wizard Tornado Electro Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Dragon
Knight Prince Electro Dragon
Tornado Prince Knight Electro Dragon Giant Skeleton
Prince Knight Electro Dragon
Tornado Prince Giant Skeleton
Tornado Electro Dragon
Tornado Wizard Electro Dragon
Electro Dragon Giant Skeleton
Tornado Prince
Knight Tornado Prince Giant Skeleton Miner
Knight Wizard Tornado Electro Dragon Giant Skeleton
Wizard Tornado Electro Dragon
Prince Knight Wizard Electro Dragon Giant Skeleton
Wizard Tornado Prince Electro Dragon
Knight Prince
Tornado Prince
Wizard Knight Tornado Prince Electro Dragon
Knight Wizard Tornado Prince Electro Dragon
Wizard Tornado Knight Electro Dragon Giant Skeleton
Tornado Prince
Wizard Knight Prince Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Giant Skeleton
Knight Wizard Prince Electro Dragon Miner
Giant Skeleton Knight Prince Electro Dragon
Prince Giant Skeleton Knight Tornado
Giant Skeleton Knight Prince
Wizard Tornado Electro Dragon
Prince Knight Giant Skeleton
Giant Skeleton Knight Prince
Electro Dragon Giant Skeleton Knight Tornado Prince
Knight Prince Electro Dragon Giant Skeleton
Tornado Prince Giant Skeleton
Prince Giant Skeleton Knight Wizard
Wizard Electro Dragon
Electro Dragon Knight Tornado Prince Giant Skeleton
Wizard Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon Giant Skeleton
Tornado Electro Dragon Miner
Electro Dragon Giant Skeleton Miner
Knight Prince Giant Skeleton
Wizard
Wizard Tornado Electro Dragon
Wizard Tornado
Wizard Tornado Electro Dragon
Miner Wizard Tornado Electro Dragon
Tornado Prince Electro Dragon
Miner Knight Wizard Tornado Prince Electro Dragon
Wizard Tornado Electro Dragon
Knight Miner
Electro Dragon
Prince
Wizard Electro Dragon
Wizard Electro Dragon
Tornado
Wizard Prince Electro Dragon
Wizard Tornado Electro Dragon Miner
Prince Giant Skeleton
Wizard Tornado
Tornado Prince
Electro Dragon
Tornado Wizard Electro Dragon
Miner Wizard Tornado Electro Dragon
Wizard Tornado Prince Electro Dragon Miner
Miner Tornado
Wizard Tornado Electro Dragon
Electro Dragon Wizard
Wizard Electro Dragon Miner
Electro Dragon
Prince Giant Skeleton
Wizard
Prince Electro Dragon
Wizard Tornado Electro Dragon
Miner Knight Wizard Prince Electro Dragon
Wizard Electro Dragon
Tornado Giant Skeleton
Prince Electro Dragon
Electro Dragon Tornado Giant Skeleton
Tornado Electro Dragon
Electro Dragon Tornado Prince Giant Skeleton Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: