My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Goblin Hut Baby Dragon
Zap
Minions Goblin Hut
Barbarian Barrel
Knight Goblin Hut
The Log
Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Knight Minions Hog Rider Goblin Hut Baby Dragon
Fireball
Minions Hog Rider Goblin Hut Baby Dragon
Poison
Minions Goblin Hut
Lightning
Knight Goblin Hut Baby Dragon
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Fireball Hog Rider Baby Dragon Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Minions Hog Rider Baby Dragon Arrows Fireball Goblin Hut
Minions
Knight Hog Rider Baby Dragon
Fireball
Arrows Hog Rider Knight Baby Dragon
Hog Rider
Arrows Knight Minions Fireball Goblin Hut Baby Dragon
Goblin Hut
Knight Hog Rider Baby Dragon
Baby Dragon
Knight Minions Fireball Hog Rider Goblin Hut Electro Giant
Electro Giant
Baby Dragon

Defense Synergies 1 9

Arrows
Knight Fireball Goblin Hut
Knight
Minions Arrows Fireball Goblin Hut Baby Dragon
Minions
Knight Baby Dragon
Fireball
Arrows Knight Goblin Hut
Hog Rider
Goblin Hut
Arrows Knight Fireball Baby Dragon
Baby Dragon
Knight Minions Goblin Hut
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Goblin Hut Baby Dragon
Knight Minions Goblin Hut
Goblin Hut Knight Minions
Goblin Hut Knight Minions
Arrows Fireball
Arrows Fireball Minions Baby Dragon
Minions Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Baby Dragon Electro Giant
Minions Goblin Hut
Knight
Minions Arrows Knight Fireball Goblin Hut Baby Dragon Electro Giant
Arrows Minions Fireball Goblin Hut Baby Dragon
Goblin Hut Knight Minions Fireball
Fireball Arrows Minions Goblin Hut Baby Dragon
Knight Goblin Hut
Fireball Goblin Hut Electro Giant
Arrows Knight Minions Fireball Goblin Hut
Arrows Fireball Knight Minions Goblin Hut Baby Dragon
Arrows Baby Dragon Knight Minions Fireball Goblin Hut
Goblin Hut
Arrows Knight Minions Fireball Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Hut Electro Giant
Fireball Arrows Knight Baby Dragon
Knight Minions Goblin Hut
Knight Fireball
Knight Goblin Hut
Arrows Fireball Electro Giant Minions Goblin Hut Baby Dragon
Knight Minions Fireball Goblin Hut
Knight
Knight Minions Fireball Goblin Hut Baby Dragon
Goblin Hut
Knight Minions Goblin Hut
Arrows Fireball Electro Giant
Knight Fireball
Fireball Baby Dragon Electro Giant
Goblin Hut Electro Giant Knight Minions Fireball Baby Dragon
Arrows Minions Fireball Goblin Hut Baby Dragon Electro Giant
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Electro Giant Minions Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Goblin Hut Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Electro Giant
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Electro Giant Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Electro Giant
Minions Fireball Goblin Hut Electro Giant
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Goblin Hut
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Electro Giant
Electro Giant Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Giant
Fireball

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