My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bomber Musketeer Hog Rider Skeleton Army
Zap
Spear Goblins Bomber Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Knight Musketeer Skeleton Army
The Log
Spear Goblins Bomber Musketeer Hog Rider Skeleton Army
Earthquake
Spear Goblins Bomber Hog Rider Skeleton Army
Arrows
Spear Goblins Bomber Skeleton Army
Royal Delivery
Spear Goblins Bomber Knight Musketeer Hog Rider Skeleton Army P.E.K.K.A
Fireball
Bomber Musketeer Hog Rider Skeleton Army
Poison
Spear Goblins Bomber Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Skeleton Army Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Knight Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider
Bomber
Knight Hog Rider P.E.K.K.A
Knight
Spear Goblins Musketeer Hog Rider Bomber Fireball
Fireball
Hog Rider Knight
Musketeer
Knight Hog Rider P.E.K.K.A
Hog Rider
Spear Goblins Knight Fireball Musketeer Bomber
Skeleton Army
P.E.K.K.A
Bomber Musketeer

Defense Synergies 3 9

Spear Goblins
Knight Musketeer Skeleton Army P.E.K.K.A
Bomber
Knight P.E.K.K.A
Knight
Spear Goblins Bomber Musketeer Fireball Skeleton Army
Fireball
Knight Musketeer
Musketeer
Knight Spear Goblins Fireball Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Spear Goblins Knight Musketeer
P.E.K.K.A
Spear Goblins Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Fireball Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Bomber Knight Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer
Bomber Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Spear Goblins Bomber Musketeer
Musketeer Spear Goblins Fireball
Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Skeleton Army
Knight Skeleton Army Spear Goblins Bomber Musketeer
Skeleton Army Spear Goblins Bomber Knight Fireball Musketeer
Musketeer Spear Goblins Fireball
Skeleton Army P.E.K.K.A Bomber Knight Fireball Musketeer
Bomber Fireball Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Fireball P.E.K.K.A
Bomber Knight Fireball Musketeer Skeleton Army P.E.K.K.A
Fireball Spear Goblins Bomber Knight Musketeer Skeleton Army
Spear Goblins Bomber Knight Fireball Musketeer
P.E.K.K.A Musketeer
Bomber Skeleton Army Spear Goblins Knight Fireball Musketeer P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Fireball P.E.K.K.A
Fireball Bomber Knight Musketeer
Skeleton Army P.E.K.K.A Spear Goblins Knight Musketeer
Skeleton Army P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer Skeleton Army
Fireball Musketeer
Skeleton Army P.E.K.K.A Spear Goblins Knight Fireball Musketeer
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Spear Goblins Knight Fireball Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Knight Fireball
Bomber Fireball Musketeer Skeleton Army
Skeleton Army Spear Goblins Bomber Knight Fireball Musketeer P.E.K.K.A
Bomber Fireball Musketeer P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Bomber Fireball
Fireball Spear Goblins Musketeer
Bomber Musketeer
Fireball
Fireball
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Spear Goblins Fireball Musketeer Skeleton Army
Fireball Musketeer
Fireball
Fireball Knight Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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