My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Ram Rider
Giant Snowball
Skeletons Baby Dragon Ram Rider
Zap
Skeletons Royal Giant Inferno Tower Ram Rider
Barbarian Barrel
Skeletons Knight Inferno Tower
The Log
Skeletons Royal Giant Ram Rider
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Knight Baby Dragon Ram Rider
Fireball
Inferno Tower Baby Dragon Ram Rider
Poison
Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Inferno Tower Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Royal Delivery Tornado Baby Dragon Inferno Tower Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Royal Delivery Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Baby Dragon Ram Rider
Royal Delivery
Royal Giant
Tornado Baby Dragon
Inferno Tower
Tornado
Baby Dragon Royal Giant Ram Rider
Baby Dragon
Knight Tornado Royal Giant Ram Rider
Ram Rider
Knight Tornado Baby Dragon

Defense Synergies 4 14

Skeletons
Knight Royal Delivery Inferno Tower Tornado Baby Dragon Ram Rider
Knight
Royal Delivery Inferno Tower Skeletons Tornado Baby Dragon
Royal Delivery
Knight Inferno Tower Tornado Skeletons Baby Dragon Ram Rider
Royal Giant
Inferno Tower
Knight Royal Delivery Skeletons Tornado Baby Dragon
Tornado
Royal Delivery Skeletons Knight Inferno Tower Baby Dragon Ram Rider
Baby Dragon
Skeletons Knight Royal Delivery Inferno Tower Tornado
Ram Rider
Skeletons Royal Delivery Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Baby Dragon Ram Rider
Inferno Tower Skeletons Knight Royal Delivery Ram Rider
Inferno Tower Tornado Ram Rider Skeletons Knight Royal Delivery
Inferno Tower Skeletons Knight Ram Rider
Royal Delivery Tornado
Royal Delivery Tornado Skeletons Baby Dragon
Inferno Tower Tornado Ram Rider Royal Delivery Baby Dragon
Inferno Tower Baby Dragon Ram Rider
Inferno Tower Skeletons Tornado
Knight Tornado Skeletons Royal Delivery Inferno Tower
Skeletons Knight Royal Delivery Tornado Baby Dragon Ram Rider
Inferno Tower Royal Delivery Tornado Baby Dragon Ram Rider
Inferno Tower Skeletons Knight Royal Delivery Ram Rider
Royal Delivery Tornado Baby Dragon
Inferno Tower Knight Ram Rider
Inferno Tower Tornado Royal Delivery Ram Rider
Skeletons Knight Royal Delivery Inferno Tower Tornado
Royal Delivery Knight Tornado Baby Dragon Ram Rider
Royal Delivery Tornado Baby Dragon Knight Ram Rider
Inferno Tower Tornado Ram Rider
Knight Royal Delivery Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Inferno Tower
Royal Delivery Knight Baby Dragon
Royal Delivery Skeletons Knight Inferno Tower Ram Rider
Knight Royal Delivery Inferno Tower Tornado Ram Rider
Inferno Tower Skeletons Knight Royal Delivery Ram Rider
Royal Delivery Skeletons Tornado Baby Dragon Ram Rider
Royal Delivery Skeletons Knight Inferno Tower Ram Rider
Inferno Tower Knight Royal Delivery
Royal Delivery Skeletons Knight Inferno Tower Tornado Baby Dragon
Inferno Tower Skeletons Royal Delivery
Knight Inferno Tower
Royal Delivery Tornado
Royal Delivery Skeletons Knight Inferno Tower Ram Rider
Baby Dragon
Inferno Tower Skeletons Knight Royal Delivery Tornado Baby Dragon
Royal Delivery Inferno Tower Baby Dragon
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Tornado Baby Dragon Ram Rider
Baby Dragon
Knight
Baby Dragon
Tornado Baby Dragon Ram Rider
Tornado Baby Dragon
Tornado Baby Dragon Ram Rider
Tornado Ram Rider
Tornado
Knight Tornado Ram Rider
Tornado Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Baby Dragon
Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Ram Rider
Tornado Baby Dragon Ram Rider
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Ram Rider
Knight Baby Dragon
Baby Dragon
Tornado
Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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