My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Battle Ram Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram Three Musketeers
Giant Snowball
Bats Minion Horde Battle Ram Three Musketeers
Zap
Bats Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Knight Battle Ram Three Musketeers
The Log
Battle Ram Three Musketeers
Earthquake
Elixir Collector
Arrows
Bats Minion Horde
Royal Delivery
Bats Knight Minion Horde Battle Ram Three Musketeers
Fireball
Minion Horde Battle Ram Elixir Collector Three Musketeers
Poison
Bats Minion Horde Elixir Collector Three Musketeers
Lightning
Knight Battle Ram Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Knight Battle Ram Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram Barbarian Barrel
Arrows
Knight Battle Ram
Knight
Bats Battle Ram Three Musketeers Arrows Minion Horde Barbarian Barrel
Minion Horde
Knight Battle Ram Barbarian Barrel
Battle Ram
Knight Bats Arrows Minion Horde Three Musketeers Barbarian Barrel
Elixir Collector
Three Musketeers
Knight Battle Ram Barbarian Barrel
Barbarian Barrel
Bats Knight Minion Horde Battle Ram Three Musketeers

Defense Synergies 1 8

Bats
Knight Barbarian Barrel
Arrows
Knight Barbarian Barrel
Knight
Bats Arrows Minion Horde Three Musketeers Barbarian Barrel
Minion Horde
Knight Barbarian Barrel
Battle Ram
Elixir Collector
Three Musketeers
Knight Barbarian Barrel
Barbarian Barrel
Bats Arrows Knight Minion Horde Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Barbarian Barrel
Minion Horde Bats Knight Three Musketeers
Minion Horde Three Musketeers Bats Knight
Minion Horde Three Musketeers Bats Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bats
Bats Minion Horde Three Musketeers Arrows
Arrows Barbarian Barrel
Minion Horde Three Musketeers
Knight Minion Horde Barbarian Barrel
Bats Minion Horde Arrows Knight Barbarian Barrel
Arrows Minion Horde Three Musketeers Bats
Minion Horde Bats Knight Three Musketeers
Three Musketeers Bats Arrows Minion Horde Barbarian Barrel
Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers
Minion Horde Three Musketeers Bats Arrows Knight
Arrows Bats Knight Minion Horde Three Musketeers Barbarian Barrel
Arrows Barbarian Barrel Bats Knight
Three Musketeers
Bats Arrows Knight Minion Horde Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Arrows Knight Barbarian Barrel
Bats Knight Minion Horde
Bats Knight Minion Horde Barbarian Barrel
Knight Minion Horde Three Musketeers
Arrows Bats Minion Horde Three Musketeers
Bats Knight Minion Horde
Knight Minion Horde
Minion Horde Bats Knight Barbarian Barrel
Minion Horde Three Musketeers
Bats Knight Minion Horde
Arrows
Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers
Bats Knight Minion Horde Three Musketeers Barbarian Barrel
Bats Arrows Minion Horde Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Barbarian Barrel
Arrows Barbarian Barrel
Arrows Minion Horde Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Minion Horde Barbarian Barrel
Arrows Bats Minion Horde
Arrows Minion Horde
Arrows Barbarian Barrel
Arrows
Bats Minion Horde Three Musketeers
Arrows Knight Minion Horde Barbarian Barrel
Arrows
Knight Three Musketeers Barbarian Barrel
Arrows Minion Horde Barbarian Barrel
Arrows Barbarian Barrel
Arrows Minion Horde Three Musketeers Barbarian Barrel
Arrows Minion Horde Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Bats Minion Horde
Arrows Three Musketeers Barbarian Barrel
Arrows Barbarian Barrel
Minion Horde
Arrows
Arrows Minion Horde Barbarian Barrel
Arrows Barbarian Barrel
Minion Horde
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Barbarian Barrel
Arrows Three Musketeers
Arrows Barbarian Barrel
Knight Minion Horde Three Musketeers
Arrows
Arrows
Minion Horde Three Musketeers
Bats Minion Horde
Bats
Barbarian Barrel

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