My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Magic Archer Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Battle Ram Magic Archer Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram
Barbarian Barrel
Knight Elite Barbarians Battle Ram Magic Archer Lumberjack
The Log
Elite Barbarians Battle Ram Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Battle Ram Magic Archer Lumberjack
Fireball
Elite Barbarians Battle Ram Magic Archer Lumberjack
Poison
Magic Archer
Lightning
Knight Elite Barbarians Battle Ram Magic Archer Lumberjack Archer Queen
Rocket
Elite Barbarians Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Battle Ram Magic Archer Lumberjack Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Battle Ram Lumberjack
Knight
Battle Ram Arrows Elite Barbarians Magic Archer Lumberjack Archer Queen
Elite Barbarians
Arrows Rage Knight Battle Ram Lumberjack
Battle Ram
Knight Magic Archer Arrows Elite Barbarians Lumberjack Archer Queen
Rage
Elite Barbarians
Magic Archer
Battle Ram Knight Lumberjack
Lumberjack
Arrows Knight Elite Barbarians Battle Ram Magic Archer
Archer Queen
Knight Battle Ram

Defense Synergies 2 4

Arrows
Knight Lumberjack
Knight
Magic Archer Archer Queen Arrows Lumberjack
Elite Barbarians
Battle Ram
Rage
Magic Archer
Knight Lumberjack
Lumberjack
Arrows Knight Magic Archer
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Elite Barbarians Lumberjack Knight
Lumberjack Knight Elite Barbarians
Elite Barbarians Lumberjack Knight
Arrows Elite Barbarians Lumberjack
Arrows Magic Archer Lumberjack
Arrows Magic Archer
Arrows Magic Archer
Elite Barbarians Lumberjack Archer Queen
Knight Elite Barbarians Lumberjack
Arrows Knight Magic Archer Lumberjack
Arrows Magic Archer
Lumberjack Knight Elite Barbarians
Arrows Magic Archer Lumberjack
Elite Barbarians Knight Lumberjack
Elite Barbarians Lumberjack
Arrows Knight Elite Barbarians Lumberjack
Arrows Knight Elite Barbarians Magic Archer Lumberjack
Arrows Knight Magic Archer Lumberjack
Elite Barbarians Lumberjack
Arrows Knight Elite Barbarians Lumberjack
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians
Arrows Knight Elite Barbarians Magic Archer Lumberjack
Lumberjack Knight Elite Barbarians
Lumberjack Knight Elite Barbarians
Knight Elite Barbarians Lumberjack
Arrows Magic Archer
Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Magic Archer
Knight Elite Barbarians Lumberjack
Arrows Elite Barbarians Archer Queen
Elite Barbarians Knight Lumberjack
Magic Archer
Elite Barbarians Knight Magic Archer Lumberjack Archer Queen
Arrows Elite Barbarians Magic Archer Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Elite Barbarians Lumberjack
Arrows Knight Magic Archer
Arrows Magic Archer Archer Queen
Knight Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Magic Archer
Elite Barbarians
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer Archer Queen
Arrows
Knight Magic Archer Lumberjack
Arrows Magic Archer
Arrows Archer Queen
Elite Barbarians Archer Queen
Elite Barbarians Magic Archer Archer Queen
Magic Archer Archer Queen
Magic Archer Archer Queen

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