My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs Witch
Zap
Skeletons Royal Hogs Witch
Barbarian Barrel
Skeletons Knight Bomb Tower Royal Hogs Witch Magic Archer
The Log
Skeletons Royal Hogs Witch
Earthquake
Skeletons Bomb Tower Royal Hogs Witch
Arrows
Skeletons Royal Hogs Witch
Royal Delivery
Skeletons Knight Royal Hogs Witch Magic Archer
Fireball
Bomb Tower Royal Hogs Witch Magic Archer
Poison
Bomb Tower Royal Hogs Witch Magic Archer
Lightning
Knight Bomb Tower Witch Magic Archer
Rocket
Bomb Tower Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Void Bomb Tower Magic Archer Royal Hogs Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Void Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Royal Hogs Witch Magic Archer
Bomb Tower
Royal Hogs
Knight Magic Archer
Void
Electro Giant
Witch
Knight
Electro Giant
Void
Magic Archer
Knight Royal Hogs

Defense Synergies 2 6

Skeletons
Knight Bomb Tower Witch Magic Archer
Knight
Bomb Tower Magic Archer Skeletons Witch
Bomb Tower
Knight Skeletons Magic Archer
Royal Hogs
Void
Witch
Skeletons Knight
Electro Giant
Magic Archer
Knight Skeletons Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Magic Archer
Bomb Tower Skeletons Knight Witch
Bomb Tower Witch Skeletons Knight Void
Bomb Tower Witch Skeletons Knight
Bomb Tower
Skeletons Bomb Tower Magic Archer
Bomb Tower Void Witch Magic Archer
Bomb Tower Void Electro Giant Magic Archer
Witch Skeletons Bomb Tower
Knight Skeletons
Witch Skeletons Knight Bomb Tower Electro Giant Magic Archer
Witch Magic Archer
Bomb Tower Skeletons Knight Witch
Bomb Tower Witch Magic Archer
Knight Bomb Tower
Bomb Tower Electro Giant
Bomb Tower Skeletons Knight Witch
Bomb Tower Knight Witch Magic Archer
Bomb Tower Witch Knight Magic Archer
Bomb Tower
Knight Bomb Tower Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Void Witch Electro Giant
Void Knight Bomb Tower Magic Archer
Skeletons Knight Bomb Tower Witch
Knight
Skeletons Knight Witch
Electro Giant Skeletons Bomb Tower Witch Magic Archer
Skeletons Knight Bomb Tower Void Witch
Knight Bomb Tower
Void Skeletons Knight Bomb Tower Witch Magic Archer
Witch Skeletons
Knight Bomb Tower Witch
Void Electro Giant
Skeletons Knight Bomb Tower Witch
Bomb Tower Witch Electro Giant Magic Archer
Witch Electro Giant Skeletons Knight Bomb Tower Magic Archer
Bomb Tower Witch Electro Giant Magic Archer
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight
Void Magic Archer
Void Magic Archer
Knight Void
Magic Archer
Electro Giant Witch Magic Archer
Witch Magic Archer
Magic Archer
Void
Void
Void Knight Magic Archer
Void Magic Archer
Knight Void Magic Archer
Void Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer
Void Magic Archer
Void Witch Electro Giant Magic Archer
Void Magic Archer
Void
Void
Void
Electro Giant Witch Magic Archer
Witch
Void Witch Magic Archer
Void Witch Magic Archer
Void Magic Archer
Void Witch Electro Giant Magic Archer
Void Witch Electro Giant
Void
Void Magic Archer
Void Magic Archer
Magic Archer
Void Witch Magic Archer
Witch Magic Archer
Void Knight Magic Archer
Magic Archer
Void Electro Giant
Electro Giant Witch Magic Archer
Void Witch Magic Archer
Void Witch Electro Giant Magic Archer
Void
Void

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