My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel Baby Dragon Witch
Zap
Fire Spirit Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Knight Goblin Barrel Witch
The Log
Fire Spirit Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Fire Spirit Goblin Barrel Witch
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch
Fireball
Goblin Barrel Baby Dragon Witch
Poison
Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Goblin Barrel Mini P.E.K.K.A Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Goblin Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A Giant Goblin Barrel Baby Dragon
Zap
Giant Fire Spirit Knight Mini P.E.K.K.A Baby Dragon Witch
Knight
Goblin Barrel Baby Dragon Fire Spirit Zap Witch
Mini P.E.K.K.A
Giant Fire Spirit Zap Baby Dragon
Giant
Zap Mini P.E.K.K.A Goblin Barrel Fire Spirit Baby Dragon Witch
Goblin Barrel
Knight Giant Fire Spirit Baby Dragon
Baby Dragon
Knight Fire Spirit Zap Mini P.E.K.K.A Giant Goblin Barrel Witch
Witch
Zap Knight Giant Baby Dragon

Defense Synergies 2 11

Fire Spirit
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Knight Baby Dragon Witch
Knight
Fire Spirit Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Zap Fire Spirit Knight Baby Dragon Witch
Giant
Goblin Barrel
Baby Dragon
Zap Knight Mini P.E.K.K.A Witch
Witch
Zap Knight Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Mini P.E.K.K.A Zap Knight Witch
Mini P.E.K.K.A Witch Fire Spirit Knight
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Zap Baby Dragon
Mini P.E.K.K.A Witch
Knight Fire Spirit Mini P.E.K.K.A
Witch Zap Knight Baby Dragon
Zap Baby Dragon Witch
Mini P.E.K.K.A Fire Spirit Zap Knight Witch
Fire Spirit Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Mini P.E.K.K.A Witch
Fire Spirit Zap Knight Baby Dragon Witch
Zap Baby Dragon Witch Fire Spirit Knight
Mini P.E.K.K.A
Fire Spirit Knight Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch
Zap Knight Mini P.E.K.K.A Baby Dragon
Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A Witch
Fire Spirit Zap Baby Dragon Witch
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Baby Dragon Witch
Witch
Knight Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Knight Witch
Baby Dragon Witch
Witch Zap Knight Mini P.E.K.K.A Baby Dragon
Zap Mini P.E.K.K.A Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Mini P.E.K.K.A
Zap Knight
Fire Spirit Zap Baby Dragon
Fire Spirit Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Fire Spirit Zap Baby Dragon Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Baby Dragon Witch
Knight Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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