My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Void Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void Poison Lightning Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard Little Prince
Zap
Graveyard Little Prince
Barbarian Barrel
Graveyard Little Prince
The Log
Graveyard Little Prince
Earthquake
Graveyard
Arrows
Graveyard Little Prince
Royal Delivery
Graveyard Little Prince
Fireball
Little Prince
Poison
Graveyard Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Earthquake Void Little Prince Poison Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Earthquake Void

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Graveyard Earthquake Lightning
Earthquake
Arrows The Log Graveyard
Void
Arrows Poison
Poison
Graveyard Void The Log
Lightning
Arrows
The Log
Earthquake Poison Graveyard Little Prince
Graveyard
Arrows Poison Earthquake The Log Little Prince
Little Prince
The Log Graveyard

Defense Synergies 1 7

Arrows
Void Lightning Little Prince
Earthquake
The Log
Void
Arrows Poison
Poison
Void The Log
Lightning
Arrows The Log
The Log
Earthquake Poison Lightning Little Prince
Graveyard
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Void The Log
The Log
Void Lightning
Lightning Arrows Earthquake Poison The Log
Arrows The Log Earthquake
Lightning Arrows Void Poison Little Prince
Earthquake Lightning Arrows Void Poison The Log
Little Prince
Poison Arrows Earthquake The Log
Arrows Poison
Earthquake Lightning The Log
Arrows Earthquake Poison The Log
Lightning The Log
Arrows Poison
Arrows The Log Little Prince
Arrows Earthquake Poison The Log Little Prince
Arrows Earthquake Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Poison Arrows Lightning The Log
Lightning The Log
Lightning The Log
Arrows Poison
Void Lightning
Void Lightning Poison The Log
Lightning Arrows Void Poison The Log
Lightning
Poison Lightning The Log Little Prince
Arrows Poison Earthquake The Log
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Poison Lightning Arrows The Log
Arrows Void Poison The Log
Earthquake Lightning Arrows Void Poison The Log
Earthquake Lightning Arrows Void Poison The Log
Poison Arrows Earthquake The Log
Arrows Poison
Arrows Earthquake Poison The Log
Arrows Earthquake Poison The Log Lightning
Arrows Void Poison The Log Lightning
Lightning Void Poison
Void Poison Lightning Arrows Earthquake The Log
Void Poison Lightning Arrows
Earthquake Poison Lightning Void The Log
Earthquake Lightning Arrows Void Poison
Earthquake Lightning Arrows Poison The Log
Earthquake Lightning Arrows Poison The Log
Earthquake Lightning Arrows Poison The Log
Lightning Arrows Earthquake Poison
Lightning
Void Lightning Arrows Earthquake Poison The Log
Lightning Arrows Earthquake Void Poison The Log Little Prince
Lightning Earthquake Void Poison The Log
Lightning Arrows Void Poison
Void Lightning The Log
Earthquake Lightning Arrows Void Poison The Log
Arrows Earthquake Poison The Log Little Prince
Arrows Void Poison The Log Earthquake Lightning
Void Lightning Arrows Poison The Log
Void Poison Lightning Arrows The Log
Poison Lightning Arrows Void Little Prince
Lightning Void Poison
Lightning Void
Void Poison Lightning Arrows Earthquake The Log
Void Lightning Arrows Poison
Arrows Earthquake Poison Lightning The Log
Earthquake Lightning Void
Poison Lightning Arrows
Arrows The Log
Void Poison Lightning
Arrows The Log Earthquake Poison Lightning
Void Lightning Arrows Poison
Poison Lightning The Log
Void Poison Lightning
Void Poison Lightning The Log Little Prince
Lightning Void
Void

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