My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions Mortar
Barbarian Barrel
Mortar Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Mortar Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Wizard Lumberjack
Fireball
Minions Mortar Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Minions Mortar Wizard
Lightning
Mortar Elite Barbarians Valkyrie Wizard Lumberjack
Rocket
Mortar Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mortar Valkyrie Hog Rider Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mortar Valkyrie

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Mortar Valkyrie Lumberjack
Minions
Hog Rider Zap Mortar Elite Barbarians Valkyrie Lumberjack
Mortar
Zap Minions Hog Rider
Elite Barbarians
Zap Valkyrie Minions Hog Rider Wizard Lumberjack
Valkyrie
Elite Barbarians Hog Rider Lumberjack Zap Minions Wizard
Hog Rider
Zap Minions Valkyrie Mortar Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Zap Minions Elite Barbarians Hog Rider Wizard

Defense Synergies 2 14

Zap
Minions Mortar Elite Barbarians Valkyrie Lumberjack
Minions
Valkyrie Zap Mortar Lumberjack
Mortar
Zap Minions Valkyrie Wizard Lumberjack
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Minions Elite Barbarians Zap Mortar Wizard Lumberjack
Hog Rider
Wizard
Mortar Elite Barbarians Valkyrie Lumberjack
Lumberjack
Zap Minions Mortar Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Valkyrie Wizard
Elite Barbarians Lumberjack Zap Minions Mortar Valkyrie
Mortar Lumberjack Minions Elite Barbarians Valkyrie
Elite Barbarians Lumberjack Minions Mortar Valkyrie
Elite Barbarians Valkyrie Lumberjack
Zap Minions Valkyrie Lumberjack
Minions Zap Mortar Wizard
Zap Valkyrie
Minions Mortar Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Lumberjack
Minions Valkyrie Zap Wizard Lumberjack
Minions Zap Wizard
Mortar Lumberjack Zap Minions Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Minions Mortar Lumberjack
Elite Barbarians Mortar Lumberjack
Zap Mortar Elite Barbarians Lumberjack
Wizard Minions Mortar Elite Barbarians Valkyrie Lumberjack
Mortar Valkyrie Zap Minions Elite Barbarians Wizard Lumberjack
Zap Mortar Valkyrie Wizard Minions Lumberjack
Mortar Elite Barbarians Lumberjack
Valkyrie Wizard Minions Elite Barbarians Lumberjack
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Elite Barbarians
Zap Mortar Elite Barbarians Valkyrie Wizard Lumberjack
Lumberjack Zap Minions Elite Barbarians Valkyrie
Valkyrie Lumberjack Zap Elite Barbarians
Elite Barbarians Valkyrie Lumberjack
Wizard Zap Minions
Minions Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Minions Mortar Elite Barbarians Valkyrie
Minions Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Lumberjack
Wizard Valkyrie
Elite Barbarians Zap Minions Mortar Valkyrie Lumberjack
Minions Valkyrie Zap Elite Barbarians Wizard
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Zap
Valkyrie
Wizard Zap Mortar Valkyrie
Wizard Zap Minions
Mortar Wizard
Zap Wizard
Zap Mortar Wizard
Minions Elite Barbarians Lumberjack
Zap Mortar Valkyrie Wizard
Zap Wizard
Mortar Elite Barbarians
Minions Mortar
Zap Mortar Elite Barbarians
Zap Mortar Wizard
Mortar Wizard
Mortar
Minions
Zap Mortar Wizard
Zap Mortar Valkyrie Wizard
Minions
Wizard
Zap Mortar
Zap Mortar Valkyrie Wizard
Mortar Zap Wizard
Zap Mortar Wizard
Zap Mortar
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Mortar Wizard
Zap
Wizard
Zap Minions
Zap Wizard
Valkyrie Wizard Lumberjack
Zap Mortar Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap Mortar
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: