My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde Prince
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton
The Log
Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Prince Giant Skeleton
Fireball
Minion Horde Elite Barbarians Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Prince
Rocket
Minion Horde Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Mini P.E.K.K.A Minion Horde Wizard Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tornado Mini P.E.K.K.A Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Minion Horde
Prince Giant Skeleton
Elite Barbarians
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard Tornado Giant Skeleton
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Tornado
Wizard Mini P.E.K.K.A Giant Skeleton
Prince
Arrows Minion Horde Wizard
Giant Skeleton
Arrows Minion Horde Mini P.E.K.K.A Wizard Tornado

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A Tornado Prince Giant Skeleton
Minion Horde
Tornado
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Tornado
Wizard Arrows Minion Horde Mini P.E.K.K.A Prince Giant Skeleton
Prince
Arrows Wizard Tornado
Giant Skeleton
Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Minion Horde Mini P.E.K.K.A Tornado Prince Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Arrows Elite Barbarians Mini P.E.K.K.A Tornado Prince Giant Skeleton
Arrows Tornado
Minion Horde Tornado Arrows Wizard
Arrows Giant Skeleton
Minion Horde Mini P.E.K.K.A Elite Barbarians Tornado Prince
Elite Barbarians Tornado Minion Horde Mini P.E.K.K.A Prince Giant Skeleton
Minion Horde Arrows Wizard Tornado Giant Skeleton
Arrows Minion Horde Wizard Tornado
Minion Horde Mini P.E.K.K.A Prince Elite Barbarians Wizard Giant Skeleton
Wizard Arrows Minion Horde Mini P.E.K.K.A Tornado Prince
Elite Barbarians Mini P.E.K.K.A Minion Horde Prince
Minion Horde Tornado Elite Barbarians Mini P.E.K.K.A Prince
Minion Horde Wizard Arrows Elite Barbarians Mini P.E.K.K.A Tornado Prince
Arrows Minion Horde Elite Barbarians Wizard Tornado Prince
Arrows Wizard Tornado Giant Skeleton
Mini P.E.K.K.A Elite Barbarians Tornado Prince
Wizard Arrows Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Prince Giant Skeleton
Arrows Elite Barbarians Mini P.E.K.K.A Wizard Prince
Giant Skeleton Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Giant Skeleton Minion Horde Elite Barbarians Tornado
Giant Skeleton Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Arrows Wizard Minion Horde Tornado
Mini P.E.K.K.A Prince Minion Horde Elite Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Elite Barbarians Prince
Minion Horde Giant Skeleton Elite Barbarians Mini P.E.K.K.A Tornado Prince
Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Arrows Elite Barbarians Tornado Prince Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Prince Giant Skeleton Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Minion Horde Mini P.E.K.K.A Tornado Prince Giant Skeleton
Arrows Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Tornado
Arrows Minion Horde Giant Skeleton
Arrows Prince Giant Skeleton
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Tornado
Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Minion Horde Elite Barbarians Mini P.E.K.K.A Tornado Prince
Arrows Minion Horde Wizard Tornado Prince
Arrows Wizard Tornado
Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians Prince
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Tornado
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Wizard Tornado
Minion Horde Prince Giant Skeleton
Arrows Wizard Tornado
Tornado Prince
Arrows Minion Horde
Arrows Tornado Wizard
Minion Horde
Arrows Wizard Tornado
Arrows Wizard Tornado Prince
Arrows Tornado
Elite Barbarians Arrows Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Prince Giant Skeleton
Arrows Wizard
Minion Horde Prince
Arrows Wizard Tornado
Arrows
Minion Horde Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Arrows Tornado Giant Skeleton
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Tornado Giant Skeleton
Tornado
Tornado Prince Giant Skeleton
Prince
Wizard

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