My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Dart Goblin Furnace Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Furnace Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Dart Goblin Furnace Witch
Zap
Goblin Gang Dart Goblin Furnace Witch
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Furnace Witch Giant Skeleton Magic Archer
The Log
Goblin Gang Dart Goblin Furnace Witch Giant Skeleton
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Dart Goblin Furnace Witch
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Witch Giant Skeleton Magic Archer
Fireball
Goblin Gang Dart Goblin Furnace Witch Magic Archer
Poison
Goblin Gang Dart Goblin Furnace Witch Magic Archer
Lightning
Ice Golem Valkyrie Furnace Witch Magic Archer
Rocket
Valkyrie Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Dart Goblin Valkyrie Furnace Magic Archer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Gang Dart Goblin Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Dart Goblin Valkyrie Giant Skeleton
Ice Golem
Goblin Gang Dart Goblin Furnace Witch Magic Archer
Dart Goblin
Valkyrie Goblin Gang Ice Golem Giant Skeleton
Valkyrie
Dart Goblin Goblin Gang Furnace Witch Giant Skeleton Magic Archer
Furnace
Ice Golem Valkyrie Giant Skeleton
Witch
Ice Golem Valkyrie Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Valkyrie Furnace Witch Magic Archer
Magic Archer
Ice Golem Valkyrie Giant Skeleton

Defense Synergies 0 21

Goblin Gang
Ice Golem Dart Goblin Valkyrie Furnace Giant Skeleton Magic Archer
Ice Golem
Goblin Gang Dart Goblin Furnace Witch Giant Skeleton Magic Archer
Dart Goblin
Goblin Gang Ice Golem Valkyrie Furnace Giant Skeleton Magic Archer
Valkyrie
Goblin Gang Dart Goblin Furnace Witch Magic Archer
Furnace
Goblin Gang Ice Golem Dart Goblin Valkyrie Magic Archer
Witch
Ice Golem Valkyrie Giant Skeleton
Giant Skeleton
Goblin Gang Ice Golem Dart Goblin Witch Magic Archer
Magic Archer
Goblin Gang Ice Golem Dart Goblin Valkyrie Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Valkyrie Magic Archer
Goblin Gang Dart Goblin Valkyrie Furnace Witch
Goblin Gang Furnace Witch Dart Goblin Valkyrie Giant Skeleton
Witch Goblin Gang Dart Goblin Valkyrie Furnace
Valkyrie Giant Skeleton
Goblin Gang Dart Goblin Valkyrie Furnace Magic Archer
Dart Goblin Furnace Goblin Gang Witch Magic Archer
Ice Golem Dart Goblin Valkyrie Giant Skeleton Magic Archer
Witch Goblin Gang Furnace
Goblin Gang Ice Golem Dart Goblin Valkyrie Giant Skeleton
Goblin Gang Dart Goblin Valkyrie Witch Ice Golem Furnace Giant Skeleton Magic Archer
Goblin Gang Dart Goblin Furnace Witch Magic Archer
Furnace Goblin Gang Valkyrie Witch Giant Skeleton
Valkyrie Goblin Gang Dart Goblin Furnace Witch Magic Archer
Goblin Gang Furnace
Goblin Gang Furnace
Goblin Gang Valkyrie Furnace Witch
Goblin Gang Dart Goblin Valkyrie Furnace Witch Magic Archer
Valkyrie Furnace Witch Ice Golem Dart Goblin Giant Skeleton Magic Archer
Dart Goblin
Goblin Gang Valkyrie Dart Goblin Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Ice Golem Furnace Witch Giant Skeleton
Goblin Gang Ice Golem Valkyrie Magic Archer
Goblin Gang Giant Skeleton Ice Golem Valkyrie Furnace Witch
Goblin Gang Valkyrie Giant Skeleton Ice Golem
Giant Skeleton Goblin Gang Valkyrie Witch
Furnace Goblin Gang Ice Golem Dart Goblin Witch Magic Archer
Goblin Gang Ice Golem Dart Goblin Valkyrie Furnace Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Ice Golem Valkyrie Witch Magic Archer
Witch Goblin Gang Dart Goblin
Dart Goblin Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Ice Golem Valkyrie Witch
Dart Goblin Valkyrie Furnace Witch Magic Archer
Goblin Gang Witch Ice Golem Dart Goblin Valkyrie Furnace Giant Skeleton Magic Archer
Valkyrie Ice Golem Dart Goblin Witch Giant Skeleton Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Dart Goblin Valkyrie Giant Skeleton
Dart Goblin Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Ice Golem Dart Goblin Valkyrie Giant Skeleton
Valkyrie Furnace Magic Archer
Ice Golem Dart Goblin Furnace Witch Magic Archer
Dart Goblin Furnace Witch Magic Archer
Ice Golem Dart Goblin Magic Archer
Dart Goblin
Goblin Gang
Dart Goblin Valkyrie Magic Archer
Dart Goblin Magic Archer
Ice Golem Dart Goblin Magic Archer
Dart Goblin Magic Archer
Ice Golem Dart Goblin Furnace Magic Archer
Dart Goblin Furnace Witch Magic Archer
Magic Archer Dart Goblin Furnace
Dart Goblin Magic Archer
Dart Goblin Valkyrie Witch Magic Archer
Giant Skeleton Magic Archer
Ice Golem Valkyrie Furnace Witch Magic Archer
Witch
Dart Goblin Witch Magic Archer
Witch Magic Archer
Dart Goblin Magic Archer
Ice Golem Dart Goblin Furnace Witch Magic Archer
Dart Goblin Witch
Dart Goblin Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Goblin Gang Dart Goblin Witch Magic Archer
Dart Goblin Witch Magic Archer
Goblin Gang Dart Goblin Valkyrie Magic Archer
Ice Golem Dart Goblin Magic Archer
Giant Skeleton
Dart Goblin
Goblin Gang Dart Goblin Witch Giant Skeleton Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Witch Giant Skeleton Magic Archer
Dart Goblin

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