My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Graveyard
Giant Snowball
Minion Horde Witch Graveyard
Zap
Minion Horde Witch Prince Graveyard
Barbarian Barrel
Bomb Tower Witch Magic Archer Graveyard
The Log
Witch Prince Graveyard
Earthquake
Bomb Tower Witch Graveyard
Arrows
Minion Horde Witch Graveyard
Royal Delivery
Minion Horde Witch Prince Magic Archer Graveyard
Fireball
Minion Horde Bomb Tower Witch Magic Archer
Poison
Minion Horde Bomb Tower Witch Magic Archer Graveyard
Lightning
Bomb Tower Witch Prince Magic Archer
Rocket
Minion Horde Bomb Tower Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomb Tower Freeze Magic Archer Minion Horde Witch Prince Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Bomb Tower Freeze Magic Archer Minion Horde

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze Prince Golem
Bomb Tower
Freeze
Graveyard Minion Horde
Witch
Prince Golem Graveyard
Prince
Minion Horde Witch Golem Magic Archer Graveyard
Golem
Minion Horde Witch Prince Magic Archer Graveyard
Magic Archer
Prince Golem
Graveyard
Freeze Witch Prince Golem

Defense Synergies 0 4

Minion Horde
Freeze
Bomb Tower
Magic Archer
Freeze
Minion Horde
Witch
Prince
Prince
Witch Magic Archer
Golem
Magic Archer
Bomb Tower Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer
Minion Horde Bomb Tower Witch Prince
Minion Horde Bomb Tower Witch Prince Freeze
Minion Horde Bomb Tower Witch Prince
Bomb Tower Prince
Freeze Bomb Tower Magic Archer
Minion Horde Bomb Tower Freeze Witch Magic Archer
Bomb Tower Magic Archer
Minion Horde Witch Bomb Tower Prince
Minion Horde Prince
Minion Horde Witch Bomb Tower Freeze Magic Archer
Minion Horde Witch Magic Archer
Minion Horde Bomb Tower Prince Freeze Witch
Bomb Tower Minion Horde Freeze Witch Prince Magic Archer
Minion Horde Bomb Tower Prince
Minion Horde Bomb Tower Freeze Prince
Minion Horde Bomb Tower Witch Prince
Bomb Tower Minion Horde Witch Prince Magic Archer
Bomb Tower Freeze Witch Magic Archer
Bomb Tower Prince
Minion Horde Bomb Tower Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Bomb Tower Prince Magic Archer
Minion Horde Bomb Tower Witch Prince
Prince Minion Horde
Minion Horde Witch Prince
Minion Horde Bomb Tower Freeze Witch Magic Archer
Prince Minion Horde Bomb Tower Witch
Minion Horde Bomb Tower Prince
Minion Horde Freeze Bomb Tower Witch Prince Magic Archer
Witch Minion Horde
Minion Horde Bomb Tower Witch Prince
Prince
Prince Minion Horde Bomb Tower Witch
Minion Horde Bomb Tower Witch Magic Archer
Witch Minion Horde Bomb Tower Freeze Prince Magic Archer
Minion Horde Bomb Tower Freeze Witch Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Freeze
Magic Archer
Minion Horde Magic Archer
Freeze Prince
Minion Horde Magic Archer
Minion Horde Freeze Witch Magic Archer
Minion Horde Witch Magic Archer
Freeze Magic Archer
Minion Horde Prince
Minion Horde Prince Magic Archer
Magic Archer
Magic Archer
Minion Horde Freeze Magic Archer
Prince Magic Archer
Minion Horde Witch Magic Archer
Magic Archer Minion Horde
Freeze
Minion Horde
Prince Magic Archer
Witch Magic Archer
Minion Horde Prince Magic Archer
Prince
Minion Horde
Freeze Witch Magic Archer
Minion Horde Witch
Witch Magic Archer
Witch Prince Magic Archer
Magic Archer
Minion Horde Witch Magic Archer
Minion Horde Freeze Witch
Minion Horde
Minion Horde Magic Archer
Minion Horde Freeze Magic Archer
Minion Horde Prince
Magic Archer
Minion Horde Freeze Witch Prince Magic Archer
Witch Magic Archer
Freeze
Minion Horde Prince Magic Archer
Magic Archer
Minion Horde Prince
Minion Horde Freeze Witch Magic Archer
Witch Magic Archer
Freeze Witch Prince Magic Archer

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