My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Dark Prince Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Baby Dragon Dark Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Dark Prince Ram Rider Sparky
Giant Snowball
Hog Rider Baby Dragon Ram Rider
Zap
Royal Giant Dark Prince Ram Rider Sparky
Barbarian Barrel
Dark Prince Electro Wizard Sparky
The Log
Royal Giant Hog Rider Dark Prince Ram Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Baby Dragon Dark Prince Electro Wizard Ram Rider Sparky
Fireball
Hog Rider Baby Dragon Electro Wizard Ram Rider Sparky
Poison
Electro Wizard Sparky
Lightning
Baby Dragon Dark Prince Electro Wizard Ram Rider Sparky
Rocket
Hog Rider Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Baby Dragon Dark Prince Electro Wizard Ram Rider Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Hog Rider Baby Dragon Dark Prince Electro Wizard

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hog Rider Baby Dragon Dark Prince Electro Wizard Sparky
Hog Rider
Royal Giant Baby Dragon Dark Prince Electro Wizard Mega Knight
Baby Dragon
Royal Giant Hog Rider Dark Prince Electro Wizard Ram Rider Sparky Mega Knight
Dark Prince
Royal Giant Hog Rider Baby Dragon Electro Wizard Ram Rider Sparky
Electro Wizard
Royal Giant Hog Rider Baby Dragon Dark Prince Ram Rider Sparky Mega Knight
Ram Rider
Baby Dragon Dark Prince Electro Wizard Mega Knight
Sparky
Royal Giant Baby Dragon Dark Prince Electro Wizard
Mega Knight
Hog Rider Baby Dragon Electro Wizard Ram Rider

Defense Synergies 0 5

Royal Giant
Hog Rider
Baby Dragon
Dark Prince Mega Knight
Dark Prince
Baby Dragon Electro Wizard
Electro Wizard
Dark Prince Ram Rider Mega Knight
Ram Rider
Electro Wizard
Sparky
Mega Knight
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Ram Rider Sparky
Sparky Dark Prince Electro Wizard Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Dark Prince Electro Wizard
Sparky Dark Prince Electro Wizard Ram Rider Mega Knight
Dark Prince Sparky Mega Knight
Baby Dragon Dark Prince Electro Wizard Mega Knight
Electro Wizard Ram Rider Baby Dragon
Baby Dragon Electro Wizard Ram Rider Sparky Mega Knight
Sparky
Dark Prince Electro Wizard Sparky Mega Knight
Electro Wizard Baby Dragon Dark Prince Ram Rider Mega Knight
Baby Dragon Electro Wizard Ram Rider
Sparky Mega Knight Dark Prince Electro Wizard Ram Rider
Sparky Mega Knight Baby Dragon Dark Prince Electro Wizard
Sparky Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider Sparky Mega Knight
Sparky Mega Knight Dark Prince Electro Wizard
Mega Knight Baby Dragon Dark Prince Electro Wizard Ram Rider
Baby Dragon Dark Prince Electro Wizard Ram Rider Mega Knight
Sparky Electro Wizard Ram Rider
Dark Prince Mega Knight Baby Dragon Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Electro Wizard Sparky
Electro Wizard Baby Dragon Mega Knight
Mega Knight Dark Prince Electro Wizard Ram Rider Sparky
Dark Prince Mega Knight Electro Wizard Ram Rider Sparky
Dark Prince Ram Rider Sparky Mega Knight
Baby Dragon Electro Wizard Ram Rider
Dark Prince Sparky Electro Wizard Ram Rider
Mega Knight Dark Prince Sparky
Electro Wizard Mega Knight Baby Dragon Dark Prince Sparky
Sparky
Mega Knight Dark Prince Sparky
Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Ram Rider Sparky
Baby Dragon Sparky Mega Knight
Electro Wizard Sparky Baby Dragon Dark Prince
Mega Knight Baby Dragon Dark Prince Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon Electro Wizard Ram Rider
Baby Dragon Sparky
Dark Prince Sparky
Baby Dragon Dark Prince Sparky Mega Knight
Baby Dragon Ram Rider
Baby Dragon Sparky
Baby Dragon Ram Rider
Ram Rider
Electro Wizard Sparky
Dark Prince Electro Wizard Ram Rider Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky Mega Knight
Sparky
Sparky
Baby Dragon Dark Prince Electro Wizard Sparky Mega Knight
Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Sparky
Baby Dragon
Baby Dragon Dark Prince Sparky Mega Knight
Baby Dragon Electro Wizard Ram Rider Sparky
Baby Dragon Ram Rider Sparky Mega Knight
Baby Dragon Sparky
Baby Dragon Electro Wizard Sparky
Electro Wizard
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Dark Prince
Baby Dragon Electro Wizard Ram Rider
Baby Dragon Dark Prince Electro Wizard Sparky Mega Knight
Baby Dragon
Sparky
Dark Prince Sparky Mega Knight
Baby Dragon Electro Wizard Sparky
Electro Wizard
Baby Dragon Dark Prince Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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