My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel Princess
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Princess
The Log
Goblin Gang Dart Goblin Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Dart Goblin Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Dart Goblin Goblin Barrel Princess
Fireball
Goblin Gang Dart Goblin Goblin Barrel Princess
Poison
Bats Goblin Gang Dart Goblin Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Goblin Barrel Princess Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel
Zap
Bats Dart Goblin Princess Mega Knight
Goblin Gang
Goblin Barrel Dart Goblin Princess
Dart Goblin
Goblin Barrel Zap Goblin Gang Princess Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Bats Princess Mega Knight
Princess
Zap Goblin Gang Dart Goblin Goblin Barrel Mega Knight
Mega Knight
Bats Zap Dart Goblin Goblin Barrel Princess
Goblinstein

Defense Synergies 1 11

Bats
Zap Dart Goblin Mega Knight
Zap
Mega Knight Bats Goblin Gang Dart Goblin Princess
Goblin Gang
Zap Dart Goblin Princess
Dart Goblin
Bats Zap Goblin Gang Princess Mega Knight
Goblin Barrel
Princess
Zap Goblin Gang Dart Goblin Mega Knight
Mega Knight
Zap Bats Dart Goblin Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Bats Zap Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Bats Dart Goblin
Bats Goblin Gang Dart Goblin Mega Knight
Princess Mega Knight
Goblin Gang Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Zap Goblin Gang Princess
Zap Dart Goblin Mega Knight
Goblin Gang Princess
Goblin Gang Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Zap Princess Mega Knight
Bats Zap Goblin Gang Dart Goblin Princess
Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Dart Goblin Princess
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang
Mega Knight Bats Zap Goblin Gang Dart Goblin
Zap Bats Dart Goblin Princess Mega Knight
Dart Goblin
Goblin Gang Mega Knight Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight
Bats Zap Goblin Gang Dart Goblin Princess
Goblin Gang Bats Dart Goblin
Mega Knight
Zap Mega Knight Bats
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap
Mega Knight Goblin Gang
Dart Goblin Princess Mega Knight
Goblin Gang Bats Zap Dart Goblin
Bats Mega Knight Zap Dart Goblin Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin
Zap Dart Goblin Princess
Dart Goblin
Dart Goblin
Zap Mega Knight
Bats Zap Dart Goblin Princess
Dart Goblin Princess
Zap Dart Goblin Princess
Zap Dart Goblin
Bats Goblin Gang
Zap Dart Goblin Princess
Zap Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess
Princess Zap Dart Goblin
Zap Dart Goblin Princess
Dart Goblin Princess Mega Knight
Bats
Zap Dart Goblin Princess Mega Knight
Zap Dart Goblin Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Zap Dart Goblin Princess
Zap Princess Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Princess
Zap Bats Dart Goblin
Zap Dart Goblin Mega Knight
Zap Princess
Mega Knight
Princess
Zap Bats Goblin Gang Dart Goblin Princess
Zap Dart Goblin Princess
Goblin Gang Dart Goblin Princess Mega Knight
Zap Dart Goblin Princess
Zap
Dart Goblin Mega Knight
Zap Bats Goblin Gang Dart Goblin Princess
Bats Zap Dart Goblin Princess
Zap Dart Goblin Princess Mega Knight
Dart Goblin Mega Knight

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