My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Giant Snowball
Bats Goblin Drill Inferno Dragon
Zap
Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Barbarian Barrel
Dark Prince Goblin Drill Bandit
The Log
Dark Prince Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Bats Goblin Drill
Royal Delivery
Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Fireball
Goblin Drill Bandit Inferno Dragon
Poison
Bats Goblin Drill
Lightning
Dark Prince Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Goblin Drill Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Fireball Dark Prince Goblin Drill Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Dark Prince Goblin Drill Bandit Inferno Dragon
Zap
Fireball Bats Dark Prince Bandit Mega Knight
Fireball
Zap Goblin Drill Dark Prince Mega Knight
Dark Prince
Bats Zap Fireball Goblin Drill Bandit
Goblin Drill
Fireball Bats Dark Prince Bandit Mega Knight
Bandit
Bats Zap Dark Prince Goblin Drill Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Fireball Goblin Drill Bandit

Defense Synergies 2 17

Bats
Zap Dark Prince Goblin Drill Bandit Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Fireball
Zap Dark Prince Goblin Drill Bandit Mega Knight
Dark Prince
Bats Zap Fireball Bandit
Goblin Drill
Bats Zap Fireball
Bandit
Bats Zap Fireball Dark Prince Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Fireball Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Bats Zap Dark Prince Goblin Drill Bandit Mega Knight
Mega Knight Bats Dark Prince Goblin Drill Bandit Inferno Dragon
Inferno Dragon Bats Dark Prince Goblin Drill Bandit Mega Knight
Fireball Dark Prince Mega Knight
Fireball Bats Zap Dark Prince Bandit Mega Knight
Bats Inferno Dragon Zap Fireball
Zap Fireball Bandit Mega Knight
Inferno Dragon Goblin Drill
Dark Prince Bandit Mega Knight
Bats Zap Fireball Dark Prince Goblin Drill Bandit Mega Knight
Inferno Dragon Bats Zap Fireball
Goblin Drill Mega Knight Bats Zap Fireball Dark Prince Bandit
Fireball Mega Knight Bats Zap Dark Prince Goblin Drill
Inferno Dragon Goblin Drill Bandit Mega Knight
Zap Fireball Goblin Drill Bandit Inferno Dragon Mega Knight
Mega Knight Bats Fireball Dark Prince Goblin Drill
Fireball Mega Knight Bats Zap Dark Prince Goblin Drill Bandit
Zap Goblin Drill Bats Fireball Dark Prince Bandit Inferno Dragon Mega Knight
Goblin Drill Inferno Dragon
Dark Prince Mega Knight Bats Fireball Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Dark Prince Bandit
Fireball Bandit Zap Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap Dark Prince
Dark Prince Mega Knight Bats Zap Fireball Bandit
Dark Prince Goblin Drill Bandit Inferno Dragon Mega Knight
Fireball Bats Zap
Dark Prince Bats Fireball Bandit
Mega Knight Dark Prince Inferno Dragon
Zap Mega Knight Bats Fireball Dark Prince Bandit Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Bats Dark Prince
Mega Knight Zap Fireball Dark Prince
Dark Prince Mega Knight Fireball Bandit
Fireball Mega Knight
Bats Zap Fireball Dark Prince Goblin Drill Inferno Dragon
Bats Mega Knight Zap Fireball Dark Prince Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill Bandit
Fireball Zap Bandit
Fireball Goblin Drill Bandit
Fireball Dark Prince
Fireball Zap Dark Prince Mega Knight
Fireball Bats Zap
Fireball Zap
Fireball Zap Bandit
Bats Fireball
Zap Fireball Dark Prince Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Goblin Drill Bandit
Fireball Bandit Mega Knight
Fireball
Bats
Zap Fireball Dark Prince Bandit Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Goblin Drill
Zap Fireball Dark Prince Mega Knight
Inferno Dragon
Fireball Zap Bandit
Fireball Zap Bandit Mega Knight
Fireball Zap Bandit
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Dark Prince Bandit
Fireball Zap
Fireball
Fireball Dark Prince Mega Knight
Zap Fireball
Zap Fireball
Dark Prince Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Bandit Mega Knight
Inferno Dragon
Fireball Mega Knight

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