My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Skeleton Barrel Flying Machine Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Flying Machine
Zap
Bats Skeleton Barrel Flying Machine
Barbarian Barrel
Ice Spirit Skeleton Barrel Electro Wizard
The Log
Ice Spirit Skeleton Barrel
Earthquake
Arrows
Ice Spirit Bats Skeleton Barrel Flying Machine
Royal Delivery
Ice Spirit Bats Skeleton Barrel Flying Machine Electro Wizard
Fireball
Skeleton Barrel Flying Machine Electro Wizard
Poison
Bats Skeleton Barrel Flying Machine Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Arrows Skeleton Barrel Flying Machine Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Arrows

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Skeleton Barrel Mega Knight
Bats
Skeleton Barrel Mega Knight Ice Spirit Zap Flying Machine
Zap
Ice Spirit Arrows Electro Wizard Bats Skeleton Barrel Flying Machine Mega Knight
Arrows
Zap Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Ice Spirit Zap Arrows Flying Machine Mega Knight
Flying Machine
Bats Zap Skeleton Barrel Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Bats Ice Spirit Zap Arrows Skeleton Barrel Flying Machine Electro Wizard

Defense Synergies 4 14

Ice Spirit
Zap Bats Flying Machine Electro Wizard Mega Knight
Bats
Ice Spirit Zap Electro Wizard Mega Knight
Zap
Ice Spirit Electro Wizard Mega Knight Bats Arrows Skeleton Barrel Flying Machine
Arrows
Mega Knight Zap
Skeleton Barrel
Zap Mega Knight
Flying Machine
Ice Spirit Zap Electro Wizard Mega Knight
Electro Wizard
Zap Ice Spirit Bats Flying Machine Mega Knight
Mega Knight
Zap Arrows Ice Spirit Bats Skeleton Barrel Flying Machine Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Flying Machine Electro Wizard
Ice Spirit Bats Zap Flying Machine Electro Wizard Mega Knight
Mega Knight Bats Electro Wizard
Bats Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Bats Zap Flying Machine Electro Wizard Mega Knight
Bats Electro Wizard Ice Spirit Zap Arrows Flying Machine
Zap Arrows Skeleton Barrel Flying Machine Electro Wizard Mega Knight
Ice Spirit Electro Wizard Mega Knight
Bats Electro Wizard Zap Arrows Flying Machine Mega Knight
Arrows Bats Zap Flying Machine Electro Wizard
Mega Knight Ice Spirit Bats Zap Flying Machine Electro Wizard
Mega Knight Ice Spirit Bats Zap Arrows Electro Wizard
Electro Wizard Mega Knight
Ice Spirit Zap Electro Wizard Mega Knight
Mega Knight Bats Arrows Electro Wizard
Ice Spirit Arrows Mega Knight Bats Zap Flying Machine Electro Wizard
Zap Arrows Ice Spirit Bats Flying Machine Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Arrows Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Skeleton Barrel Flying Machine Mega Knight
Mega Knight Ice Spirit Bats Zap Electro Wizard
Mega Knight Bats Zap Electro Wizard
Mega Knight
Arrows Ice Spirit Bats Zap Skeleton Barrel Flying Machine Electro Wizard
Bats Flying Machine Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Ice Spirit Bats Flying Machine
Mega Knight Bats Flying Machine
Mega Knight Zap Arrows Electro Wizard
Mega Knight
Flying Machine Mega Knight
Electro Wizard Ice Spirit Bats Zap Flying Machine
Bats Arrows Mega Knight Zap Flying Machine Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Flying Machine
Arrows Zap Skeleton Barrel Flying Machine Electro Wizard
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Zap Arrows Mega Knight
Arrows Ice Spirit Bats Zap Skeleton Barrel Flying Machine
Arrows Flying Machine
Arrows Ice Spirit Zap Skeleton Barrel Flying Machine
Arrows Zap Skeleton Barrel Flying Machine
Bats Electro Wizard
Zap Arrows Skeleton Barrel Flying Machine Electro Wizard
Zap Arrows Flying Machine
Flying Machine Skeleton Barrel
Arrows Skeleton Barrel Flying Machine
Zap Arrows Skeleton Barrel Flying Machine
Zap Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Mega Knight
Arrows
Bats
Zap Arrows Skeleton Barrel Flying Machine Electro Wizard Mega Knight
Zap Arrows Skeleton Barrel Flying Machine Mega Knight
Mega Knight
Arrows
Zap Arrows Skeleton Barrel Flying Machine
Zap Arrows Ice Spirit Mega Knight
Arrows Zap Skeleton Barrel Flying Machine Electro Wizard
Zap Arrows Skeleton Barrel Flying Machine Mega Knight
Zap Arrows Skeleton Barrel
Bats Zap Arrows Flying Machine Electro Wizard
Zap Electro Wizard Ice Spirit Bats Skeleton Barrel Flying Machine
Zap Arrows Mega Knight
Zap Ice Spirit Arrows Electro Wizard
Mega Knight
Arrows
Zap Skeleton Barrel Electro Wizard Ice Spirit Bats Flying Machine
Zap Arrows Flying Machine Electro Wizard
Arrows
Flying Machine Electro Wizard Mega Knight
Arrows Zap Skeleton Barrel Flying Machine
Zap Arrows
Flying Machine Mega Knight
Zap Ice Spirit Bats Flying Machine Electro Wizard
Bats Zap Flying Machine Electro Wizard
Zap Skeleton Barrel Flying Machine Electro Wizard Mega Knight
Mega Knight

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