My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Furnace Goblin Hut Barbarian Hut Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army
Giant Snowball
Royal Recruits Furnace Goblin Hut Skeleton Army
Zap
Firecracker Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Firecracker Royal Recruits Furnace Goblin Hut Barbarian Hut Skeleton Army
The Log
Firecracker Royal Recruits Furnace Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Firecracker Furnace Goblin Hut Barbarian Hut Skeleton Army
Arrows
Firecracker Royal Recruits Furnace Goblin Hut Skeleton Army
Royal Delivery
Firecracker Royal Recruits Goblin Hut Skeleton Army
Fireball
Firecracker Furnace Goblin Hut Barbarian Hut Skeleton Army
Poison
Firecracker Royal Recruits Furnace Goblin Hut Barbarian Hut Skeleton Army
Lightning
Furnace Goblin Hut Barbarian Hut
Rocket
Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Furnace Goblin Hut Barbarian Hut Royal Recruits Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Skeleton Army Furnace Goblin Hut

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Goblin Hut Barbarian Hut Mega Knight
Royal Recruits
Firecracker Furnace
Furnace
Royal Recruits Goblin Hut Barbarian Hut
Goblin Hut
Firecracker Furnace Barbarian Hut Mega Knight
Barbarian Hut
Firecracker Furnace Goblin Hut
Skeleton Army
Electro Giant
Mega Knight
Firecracker Goblin Hut

Defense Synergies 0 12

Firecracker
Royal Recruits Goblin Hut Barbarian Hut Skeleton Army Mega Knight
Royal Recruits
Firecracker Skeleton Army
Furnace
Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut
Firecracker Furnace Barbarian Hut Skeleton Army
Barbarian Hut
Firecracker Furnace Goblin Hut Skeleton Army
Skeleton Army
Firecracker Royal Recruits Furnace Goblin Hut Barbarian Hut
Electro Giant
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Royal Recruits Goblin Hut
Barbarian Hut Skeleton Army Firecracker Royal Recruits Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Barbarian Hut Skeleton Army Mega Knight Royal Recruits
Royal Recruits Goblin Hut Barbarian Hut Skeleton Army Firecracker Furnace Mega Knight
Firecracker Royal Recruits Skeleton Army Mega Knight
Skeleton Army Firecracker Furnace Mega Knight
Furnace Firecracker Goblin Hut Barbarian Hut
Barbarian Hut Royal Recruits Electro Giant Mega Knight
Barbarian Hut Royal Recruits Furnace Goblin Hut Skeleton Army
Skeleton Army Firecracker Royal Recruits Mega Knight
Skeleton Army Firecracker Royal Recruits Furnace Goblin Hut Electro Giant Mega Knight
Firecracker Furnace Goblin Hut Barbarian Hut
Royal Recruits Furnace Goblin Hut Barbarian Hut Skeleton Army Mega Knight
Barbarian Hut Skeleton Army Mega Knight Firecracker Royal Recruits Furnace Goblin Hut
Royal Recruits Barbarian Hut Skeleton Army Furnace Goblin Hut Mega Knight
Barbarian Hut Skeleton Army Royal Recruits Furnace Goblin Hut Electro Giant Mega Knight
Barbarian Hut Mega Knight Firecracker Royal Recruits Furnace Goblin Hut Skeleton Army
Mega Knight Firecracker Royal Recruits Furnace Goblin Hut Barbarian Hut Skeleton Army
Furnace Firecracker Royal Recruits Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Royal Recruits Goblin Hut
Royal Recruits Skeleton Army Mega Knight Firecracker Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Skeleton Army Mega Knight Furnace Goblin Hut Electro Giant
Firecracker Mega Knight
Royal Recruits Skeleton Army Mega Knight Furnace Goblin Hut Barbarian Hut
Royal Recruits Skeleton Army Mega Knight Barbarian Hut
Royal Recruits Barbarian Hut Goblin Hut Skeleton Army Mega Knight
Firecracker Furnace Electro Giant Goblin Hut
Royal Recruits Skeleton Army Furnace Goblin Hut Barbarian Hut
Mega Knight Royal Recruits Barbarian Hut Skeleton Army
Royal Recruits Mega Knight Firecracker Goblin Hut Barbarian Hut Skeleton Army
Royal Recruits Goblin Hut Barbarian Hut Skeleton Army
Mega Knight Royal Recruits Goblin Hut
Royal Recruits Skeleton Army Mega Knight Electro Giant
Royal Recruits Skeleton Army Mega Knight Barbarian Hut
Royal Recruits Firecracker Furnace Barbarian Hut Skeleton Army Electro Giant Mega Knight
Royal Recruits Goblin Hut Skeleton Army Electro Giant Firecracker Furnace Barbarian Hut
Mega Knight Firecracker Royal Recruits Goblin Hut Barbarian Hut Electro Giant
Furnace Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Barbarian Hut
Firecracker
Goblin Hut Barbarian Hut
Firecracker Royal Recruits Barbarian Hut
Firecracker Furnace Mega Knight
Firecracker Electro Giant Furnace
Firecracker Furnace
Firecracker Barbarian Hut
Firecracker
Firecracker Royal Recruits
Firecracker
Firecracker Goblin Hut Barbarian Hut
Firecracker
Firecracker Furnace Goblin Hut Barbarian Hut
Firecracker Furnace Goblin Hut Barbarian Hut
Firecracker Royal Recruits Furnace Goblin Hut Barbarian Hut Mega Knight
Firecracker Mega Knight
Firecracker Electro Giant Mega Knight
Mega Knight
Royal Recruits Barbarian Hut
Firecracker Electro Giant Furnace Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker Furnace Electro Giant
Firecracker Goblin Hut Electro Giant
Mega Knight
Firecracker
Mega Knight
Firecracker
Royal Recruits Goblin Hut Barbarian Hut Skeleton Army
Firecracker
Firecracker Mega Knight
Firecracker
Electro Giant
Firecracker Royal Recruits Mega Knight
Electro Giant Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Electro Giant Mega Knight
Firecracker Mega Knight

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