My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Royal Ghost Lumberjack Mother Witch Ram Rider Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Lumberjack Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Wizard Royal Ghost Lumberjack
The Log
Firecracker Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Royal Ghost Lumberjack Mother Witch Ram Rider
Fireball
Firecracker Wizard Lumberjack Mother Witch Ram Rider
Poison
Firecracker Wizard Mother Witch
Lightning
Wizard Lumberjack Mother Witch Ram Rider Monk
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Lumberjack Mother Witch Wizard Ram Rider Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Lumberjack Mother Witch

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Lumberjack Ram Rider Mega Knight Monk
Wizard
Royal Ghost Lumberjack Ram Rider Mega Knight
Royal Ghost
Wizard Lumberjack Mother Witch Ram Rider Mega Knight Monk
Lumberjack
Firecracker Wizard Royal Ghost Ram Rider Mega Knight
Mother Witch
Royal Ghost Ram Rider Mega Knight
Ram Rider
Firecracker Wizard Royal Ghost Lumberjack Mother Witch Mega Knight
Mega Knight
Firecracker Wizard Royal Ghost Lumberjack Mother Witch Ram Rider
Monk
Firecracker Royal Ghost

Defense Synergies 0 10

Firecracker
Lumberjack Mega Knight
Wizard
Royal Ghost Lumberjack Mega Knight
Royal Ghost
Wizard Mother Witch Mega Knight
Lumberjack
Firecracker Wizard Mother Witch Ram Rider
Mother Witch
Royal Ghost Lumberjack Mega Knight
Ram Rider
Lumberjack
Mega Knight
Firecracker Wizard Royal Ghost Mother Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Lumberjack Firecracker Ram Rider Mega Knight Monk
Lumberjack Ram Rider Mega Knight
Lumberjack Firecracker Ram Rider Mega Knight Monk
Firecracker Lumberjack Mega Knight Monk
Firecracker Royal Ghost Lumberjack Mother Witch Mega Knight
Ram Rider Firecracker Wizard
Ram Rider Mega Knight Monk
Lumberjack
Firecracker Royal Ghost Lumberjack Mega Knight
Mother Witch Firecracker Wizard Royal Ghost Lumberjack Ram Rider Mega Knight
Firecracker Wizard Ram Rider
Lumberjack Mega Knight Wizard Ram Rider
Wizard Mega Knight Firecracker Royal Ghost Lumberjack
Lumberjack Ram Rider Mega Knight
Monk Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Firecracker Lumberjack
Mega Knight Firecracker Wizard Royal Ghost Lumberjack Ram Rider
Wizard Firecracker Royal Ghost Lumberjack Mother Witch Ram Rider Mega Knight
Lumberjack Ram Rider
Wizard Royal Ghost Mega Knight Firecracker Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost
Firecracker Wizard Royal Ghost Lumberjack Mega Knight Monk
Lumberjack Mega Knight Ram Rider
Lumberjack Mega Knight Ram Rider Monk
Lumberjack Ram Rider Mega Knight
Firecracker Wizard Mother Witch Ram Rider Monk
Lumberjack Ram Rider
Mega Knight Lumberjack
Mega Knight Firecracker Monk
Mega Knight Lumberjack
Mega Knight Monk
Mega Knight Wizard Lumberjack Ram Rider
Wizard Firecracker Mega Knight
Firecracker Lumberjack Monk
Mega Knight Firecracker Wizard Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Monk
Firecracker Monk Royal Ghost Ram Rider
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Mother Witch Ram Rider Monk
Firecracker Wizard
Firecracker Wizard Ram Rider
Monk Firecracker Wizard Ram Rider
Lumberjack
Firecracker Monk Wizard Ram Rider
Monk Firecracker Wizard
Firecracker
Firecracker Monk
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Monk
Firecracker Wizard Mega Knight Monk
Firecracker Wizard Mother Witch Mega Knight Monk
Mega Knight Monk
Wizard
Monk
Monk
Firecracker Mother Witch Wizard Mega Knight
Firecracker Wizard Royal Ghost Ram Rider Monk
Wizard Ram Rider Mega Knight Monk
Firecracker
Firecracker Wizard Mother Witch
Firecracker Wizard
Wizard Mega Knight
Firecracker Monk
Mega Knight
Firecracker Wizard Monk
Firecracker Wizard Ram Rider Monk
Firecracker Wizard Lumberjack Mega Knight
Firecracker Wizard
Monk
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Royal Ghost Mega Knight Monk
Firecracker Wizard Mega Knight Monk

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