My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Baby Dragon Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Miner
Giant Snowball
Clone Baby Dragon Witch Miner
Zap
Clone Witch Goblin Giant
Barbarian Barrel
Elixir Golem Wizard Clone Witch
The Log
Elixir Golem Clone Witch
Earthquake
Elixir Golem Clone Witch
Arrows
Clone Witch
Royal Delivery
Elixir Golem Wizard Clone Baby Dragon Witch Miner
Fireball
Elixir Golem Wizard Clone Baby Dragon Witch
Poison
Elixir Golem Wizard Clone Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Clone Miner Baby Dragon Wizard Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Clone Miner Baby Dragon

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Wizard Baby Dragon Witch
Wizard
Elixir Golem Goblin Giant Miner Mega Knight
Clone
Baby Dragon Witch Goblin Giant
Baby Dragon
Elixir Golem Clone Witch Goblin Giant Miner Mega Knight
Witch
Elixir Golem Clone Baby Dragon Goblin Giant Miner Mega Knight
Goblin Giant
Wizard Clone Baby Dragon Witch
Miner
Wizard Baby Dragon Witch Mega Knight
Mega Knight
Wizard Baby Dragon Witch Miner

Defense Synergies 0 5

Elixir Golem
Wizard
Mega Knight
Clone
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Mega Knight
Goblin Giant
Miner
Mega Knight
Mega Knight
Wizard Baby Dragon Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Goblin Giant
Witch Mega Knight
Witch Mega Knight
Witch Mega Knight
Mega Knight
Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Baby Dragon Goblin Giant Mega Knight
Witch
Miner Mega Knight
Witch Wizard Baby Dragon Goblin Giant Mega Knight
Wizard Baby Dragon Witch
Mega Knight Wizard Witch
Wizard Mega Knight Baby Dragon Witch
Mega Knight
Mega Knight
Wizard Mega Knight Witch
Mega Knight Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Wizard Mega Knight Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Wizard Baby Dragon Miner Mega Knight
Mega Knight Witch Goblin Giant
Mega Knight Goblin Giant
Witch Goblin Giant Mega Knight
Wizard Baby Dragon Witch Goblin Giant
Witch Goblin Giant
Mega Knight Goblin Giant
Mega Knight Baby Dragon Witch
Witch Goblin Giant
Mega Knight Witch
Mega Knight Goblin Giant
Mega Knight Wizard Witch Goblin Giant
Wizard Baby Dragon Witch Mega Knight
Witch Baby Dragon Goblin Giant
Mega Knight Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Goblin Giant Miner
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch Goblin Giant
Wizard Baby Dragon Witch
Wizard Baby Dragon
Miner Wizard
Miner Wizard
Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Witch
Miner Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Miner Mega Knight
Miner Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Wizard Miner Mega Knight
Mega Knight
Wizard
Witch
Wizard Baby Dragon Witch
Miner Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Goblin Giant Miner Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: