My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Giant Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Inferno Dragon Night Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Archers Goblin Gang Inferno Dragon Night Witch
Zap
Archers Goblin Gang Goblin Giant Inferno Dragon Night Witch
Barbarian Barrel
Archers Goblin Gang Night Witch
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Night Witch
Royal Delivery
Archers Goblin Gang Inferno Dragon Night Witch
Fireball
Archers Goblin Gang Inferno Dragon Night Witch
Poison
Archers Goblin Gang Night Witch
Lightning
Inferno Dragon Night Witch Monk
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Fireball Inferno Dragon Night Witch Monk Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Fireball Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Giant Inferno Dragon Mega Knight
Goblin Gang
Goblin Giant Monk
Fireball
Goblin Giant Mega Knight
Goblin Giant
Fireball Archers Goblin Gang Night Witch
Inferno Dragon
Mega Knight Archers
Night Witch
Goblin Giant Mega Knight Monk
Mega Knight
Inferno Dragon Archers Fireball Night Witch
Monk
Goblin Gang Night Witch

Defense Synergies 1 7

Archers
Goblin Gang Goblin Giant Mega Knight
Goblin Gang
Archers Inferno Dragon
Fireball
Goblin Giant Mega Knight
Goblin Giant
Fireball Archers
Inferno Dragon
Goblin Gang Mega Knight
Night Witch
Mega Knight
Mega Knight
Archers Fireball Inferno Dragon Night Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant
Inferno Dragon Goblin Gang Night Witch Mega Knight Monk
Goblin Gang Mega Knight Archers Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang Mega Knight Monk
Fireball Mega Knight Monk
Goblin Gang Fireball Archers Night Witch Mega Knight
Inferno Dragon Archers Goblin Gang Fireball Night Witch
Fireball Goblin Giant Mega Knight Monk
Inferno Dragon Goblin Gang Night Witch
Goblin Gang Archers Night Witch Mega Knight
Archers Goblin Gang Fireball Goblin Giant Night Witch Mega Knight
Inferno Dragon Archers Goblin Gang Fireball Night Witch
Night Witch Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang Night Witch
Inferno Dragon Goblin Gang Mega Knight
Monk Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball Night Witch
Fireball Mega Knight Archers Goblin Gang Night Witch
Archers Fireball Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Archers Fireball Goblin Giant Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Fireball
Fireball Archers Goblin Gang Inferno Dragon Mega Knight Monk
Goblin Gang Mega Knight Goblin Giant
Goblin Gang Mega Knight Fireball Goblin Giant Night Witch Monk
Goblin Gang Goblin Giant Inferno Dragon Night Witch Mega Knight
Fireball Archers Goblin Gang Goblin Giant Monk
Goblin Gang Archers Fireball Goblin Giant Night Witch
Mega Knight Goblin Giant Inferno Dragon
Mega Knight Fireball Inferno Dragon Monk
Goblin Gang Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Monk Fireball Goblin Giant
Mega Knight Goblin Gang Fireball Goblin Giant Night Witch
Archers Fireball Mega Knight
Goblin Gang Archers Fireball Goblin Giant Inferno Dragon Night Witch Monk
Mega Knight Archers Fireball Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk
Fireball Goblin Giant
Fireball
Fireball Mega Knight
Fireball Goblin Giant Monk
Archers
Fireball
Fireball Monk
Goblin Gang Fireball Night Witch
Monk Fireball
Fireball Monk Archers
Fireball
Fireball Monk
Fireball
Fireball
Fireball Mega Knight
Monk Fireball
Night Witch
Archers Fireball Mega Knight Monk
Fireball Mega Knight Monk
Fireball Night Witch Mega Knight Monk
Fireball
Monk
Fireball Monk
Fireball Mega Knight
Inferno Dragon
Fireball Monk
Fireball Mega Knight Monk
Fireball
Archers Fireball Night Witch
Fireball
Fireball Night Witch
Fireball Night Witch Mega Knight
Fireball Monk
Mega Knight
Fireball Monk
Archers Goblin Gang Fireball Night Witch
Fireball Archers Monk
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Monk Fireball
Mega Knight
Goblin Gang Fireball
Fireball
Fireball Goblin Giant Mega Knight Monk
Inferno Dragon
Fireball Mega Knight Monk

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