My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Royal Ghost Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Prince Miner
Giant Snowball
Goblin Curse Miner
Zap
Goblin Curse Prince
Barbarian Barrel
Ice Spirit Goblin Curse Royal Ghost
The Log
Ice Spirit Goblin Curse Prince
Earthquake
Arrows
Ice Spirit Goblin Curse
Royal Delivery
Ice Spirit Prince Miner Royal Ghost
Fireball
Poison
Goblin Curse
Lightning
Prince Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Goblin Curse Prince Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Arrows Miner Royal Ghost Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblin Curse Arrows Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Curse Prince Miner Royal Ghost Mega Knight
Arrows
Goblin Curse Prince Miner Mega Knight
Goblin Curse
Arrows Ice Spirit
Prince
Mega Knight Ice Spirit Arrows Miner Royal Ghost
Miner
Ice Spirit Arrows Prince Royal Ghost Mega Knight
Royal Ghost
Ice Spirit Prince Miner Mega Knight
Mega Knight
Prince Ice Spirit Arrows Miner Royal Ghost Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 8

Ice Spirit
Prince Miner Royal Ghost Mega Knight Archer Queen
Arrows
Mega Knight Prince
Goblin Curse
Prince
Ice Spirit Arrows
Miner
Ice Spirit Mega Knight
Royal Ghost
Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Miner Royal Ghost
Archer Queen
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Spirit Goblin Curse Prince Mega Knight
Prince Mega Knight Goblin Curse
Prince Goblin Curse Mega Knight
Arrows Prince Mega Knight
Arrows Royal Ghost Mega Knight
Ice Spirit Arrows Goblin Curse
Arrows Mega Knight
Goblin Curse Prince Archer Queen
Ice Spirit Prince Miner Royal Ghost Mega Knight
Goblin Curse Arrows Royal Ghost Mega Knight
Arrows Goblin Curse
Prince Mega Knight Ice Spirit Goblin Curse
Mega Knight Ice Spirit Arrows Goblin Curse Prince Royal Ghost
Goblin Curse Prince Mega Knight
Ice Spirit Goblin Curse Prince Mega Knight
Mega Knight Arrows Prince
Ice Spirit Arrows Mega Knight Prince Royal Ghost
Arrows Ice Spirit Goblin Curse Royal Ghost Mega Knight
Goblin Curse Prince
Royal Ghost Mega Knight Arrows Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Royal Ghost
Arrows Prince Miner Royal Ghost Mega Knight
Mega Knight Ice Spirit Prince
Prince Mega Knight
Goblin Curse Prince Mega Knight
Arrows Ice Spirit Goblin Curse
Prince
Mega Knight Goblin Curse Prince
Mega Knight Ice Spirit Prince
Goblin Curse
Mega Knight Prince
Mega Knight Arrows Prince Archer Queen
Prince Mega Knight Goblin Curse
Goblin Curse Mega Knight
Ice Spirit Prince Archer Queen
Arrows Mega Knight Goblin Curse Royal Ghost Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Goblin Curse Miner Royal Ghost
Arrows Miner
Arrows Prince
Arrows Goblin Curse Mega Knight
Arrows Ice Spirit Goblin Curse
Arrows
Arrows Ice Spirit Goblin Curse
Arrows Miner
Prince
Miner Arrows Prince
Arrows Goblin Curse Archer Queen
Miner
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows Goblin Curse Miner Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Goblin Curse Ice Spirit Mega Knight
Arrows Miner Royal Ghost
Arrows Prince Miner Mega Knight
Miner Arrows Goblin Curse
Arrows Goblin Curse
Ice Spirit
Arrows Miner Mega Knight
Ice Spirit Arrows
Prince Mega Knight
Arrows Goblin Curse
Ice Spirit Prince
Arrows Goblin Curse Archer Queen
Arrows
Miner Prince Mega Knight
Arrows
Arrows Archer Queen
Prince Mega Knight Archer Queen
Ice Spirit Archer Queen
Archer Queen
Prince Miner Royal Ghost Mega Knight Archer Queen
Prince
Mega Knight

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