My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Musketeer
Zap
Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Musketeer
The Log
Cannon Goblin Gang Musketeer
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer
Fireball
Cannon Goblin Gang Musketeer
Poison
Cannon Goblin Gang Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Cannon Goblin Gang Musketeer Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Mega Knight
Knight
Goblin Gang Musketeer Arrows Poison
Cannon
Goblin Gang
Knight Mirror
Musketeer
Knight Mirror Mega Knight
Mirror
Arrows Goblin Gang Musketeer Poison
Poison
Knight Mirror Mega Knight
Mega Knight
Arrows Musketeer Poison

Defense Synergies 8 11

Arrows
Mirror Mega Knight Knight Cannon
Knight
Cannon Goblin Gang Musketeer Arrows Poison
Cannon
Knight Musketeer Mirror Arrows Goblin Gang Poison
Goblin Gang
Knight Musketeer Cannon Mirror
Musketeer
Knight Cannon Goblin Gang Mirror Mega Knight
Mirror
Arrows Cannon Goblin Gang Musketeer Poison Mega Knight
Poison
Knight Cannon Mirror Mega Knight
Mega Knight
Arrows Musketeer Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer
Knight Cannon Goblin Gang Musketeer Mega Knight
Cannon Goblin Gang Mega Knight Knight Musketeer
Cannon Knight Goblin Gang Musketeer Mega Knight
Arrows Poison Mega Knight
Arrows Goblin Gang Cannon Musketeer Mega Knight
Musketeer Arrows Cannon Goblin Gang Poison
Arrows Cannon Musketeer Poison Mega Knight
Cannon Goblin Gang Musketeer
Knight Goblin Gang Cannon Musketeer Mega Knight
Goblin Gang Poison Arrows Knight Cannon Musketeer Mega Knight
Arrows Musketeer Goblin Gang Poison
Cannon Mega Knight Knight Goblin Gang Musketeer
Mega Knight Arrows Cannon Goblin Gang Poison
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Arrows Knight Cannon Goblin Gang Musketeer Poison
Arrows Cannon Mega Knight Knight Goblin Gang Musketeer
Arrows Poison Knight Cannon Musketeer Mega Knight
Cannon Musketeer
Goblin Gang Mega Knight Arrows Knight Cannon Musketeer Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Poison Arrows Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Knight Musketeer
Goblin Gang Mega Knight Knight Musketeer
Knight Cannon Goblin Gang Musketeer Mega Knight
Arrows Poison Goblin Gang Musketeer
Goblin Gang Knight Musketeer
Mega Knight Knight
Mega Knight Knight Poison
Cannon Goblin Gang Musketeer
Mega Knight Knight Musketeer
Mega Knight Arrows Poison
Mega Knight Knight Cannon Goblin Gang
Cannon Musketeer Mega Knight
Goblin Gang Knight Musketeer Poison
Arrows Poison Mega Knight Cannon Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Musketeer
Arrows Poison Musketeer
Arrows Poison
Arrows Knight Musketeer Poison
Poison Arrows Mega Knight
Arrows Poison Musketeer
Arrows Musketeer Poison
Arrows Poison
Arrows Poison
Goblin Gang Musketeer Poison
Poison Arrows Knight Musketeer
Poison Arrows Musketeer
Poison Knight Musketeer
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison
Arrows Musketeer Poison Mega Knight
Arrows Poison
Arrows Musketeer Poison Mega Knight
Arrows Poison Mega Knight
Musketeer Poison Mega Knight
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Poison Mega Knight
Arrows Poison Musketeer
Arrows Musketeer Poison Mega Knight
Poison Arrows Musketeer
Poison Arrows Musketeer
Musketeer Poison
Poison Arrows Musketeer Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Goblin Gang Musketeer
Poison Arrows Musketeer
Arrows
Poison Knight Goblin Gang Musketeer Mega Knight
Arrows Musketeer Poison
Arrows Poison
Musketeer Mega Knight
Goblin Gang Musketeer Poison
Musketeer Poison
Poison Musketeer Mega Knight
Mega Knight
Poison

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