My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Witch Prince
Fireball
Goblin Gang Witch
Poison
Goblin Gang Witch
Lightning
Knight Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Knight Goblin Gang Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Mega Knight
Knight
Goblin Gang Arrows Witch Prince The Log
Goblin Gang
Knight Prince
Rage
Witch Prince
Witch
Rage Knight Prince Mega Knight
Prince
Mega Knight Arrows Knight Goblin Gang Rage Witch The Log
The Log
Knight Prince Mega Knight
Mega Knight
Prince Arrows Witch The Log

Defense Synergies 3 10

Arrows
Mega Knight Knight Prince
Knight
Goblin Gang Arrows Witch The Log
Goblin Gang
Knight Prince The Log
Rage
Witch
Knight Prince The Log Mega Knight
Prince
The Log Arrows Goblin Gang Witch
The Log
Prince Knight Goblin Gang Witch Mega Knight
Mega Knight
Arrows Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Knight Goblin Gang Witch Prince The Log Mega Knight
Goblin Gang Witch Prince Mega Knight Knight
Witch Prince Knight Goblin Gang Mega Knight
Arrows Prince The Log Mega Knight
Arrows Goblin Gang The Log Mega Knight
Arrows Goblin Gang Witch
Arrows The Log Mega Knight
Witch Goblin Gang Prince
Knight Goblin Gang Prince Mega Knight
Goblin Gang Witch Arrows Knight The Log Mega Knight
Arrows Goblin Gang Witch
Prince Mega Knight Knight Goblin Gang Witch The Log
Mega Knight Arrows Goblin Gang Witch Prince The Log
Knight Goblin Gang Prince Mega Knight
Goblin Gang Prince The Log Mega Knight
Mega Knight Arrows Knight Goblin Gang Witch Prince
Arrows Mega Knight Knight Goblin Gang Witch Prince The Log
Arrows Witch The Log Knight Mega Knight
Prince
Goblin Gang Mega Knight Arrows Knight Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch Prince
Arrows Knight Goblin Gang Prince The Log Mega Knight
Goblin Gang Mega Knight Knight Witch Prince The Log
Goblin Gang Prince Mega Knight Knight The Log
Knight Goblin Gang Witch Prince Mega Knight
Arrows Goblin Gang Witch
Goblin Gang Prince Knight Witch
Mega Knight Knight Prince
Mega Knight Knight Witch Prince The Log
Witch Goblin Gang
Mega Knight Knight Witch Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Knight Prince The Log
Arrows Mega Knight Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight Prince The Log
Arrows The Log Mega Knight
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Goblin Gang Prince
Arrows Knight Prince The Log
Arrows
Knight The Log
Arrows
Arrows Prince The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Arrows Prince The Log Mega Knight
Arrows Witch The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Witch Mega Knight
Witch
Arrows The Log Witch
Arrows Witch Prince The Log Mega Knight
Arrows The Log
Arrows Witch
Witch
Arrows The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Goblin Gang Witch Prince
Arrows Witch
Arrows The Log
Knight Goblin Gang Prince Mega Knight
Arrows The Log
Arrows
Prince Mega Knight
Goblin Gang Witch The Log
Witch
Witch Prince The Log Mega Knight
Prince
Mega Knight

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