My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Baby Dragon
Zap
Goblin Barrel Guards
Barbarian Barrel
Goblin Barrel Guards
The Log
Mini P.E.K.K.A Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Guards Baby Dragon
Fireball
Goblin Barrel Baby Dragon
Poison
Guards
Lightning
Mini P.E.K.K.A Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Guards Mini P.E.K.K.A Baby Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Barrel Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage Baby Dragon The Log Mega Knight
Rage
Mini P.E.K.K.A
Goblin Barrel
Guards Baby Dragon Mega Knight
Guards
Goblin Barrel The Log
Baby Dragon
Mini P.E.K.K.A Goblin Barrel Mega Knight
The Log
Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Mini P.E.K.K.A Goblin Barrel Baby Dragon The Log
Goblinstein

Defense Synergies 1 7

Mini P.E.K.K.A
The Log Guards Baby Dragon
Rage
Goblin Barrel
Guards
Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon
Mini P.E.K.K.A Guards The Log Mega Knight
The Log
Mini P.E.K.K.A Guards Baby Dragon Mega Knight
Mega Knight
Baby Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Guards Baby Dragon Mega Knight
Baby Dragon
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Mega Knight
Guards Baby Dragon The Log Mega Knight
Baby Dragon
Mini P.E.K.K.A Mega Knight Guards The Log
Mega Knight Mini P.E.K.K.A Guards Baby Dragon The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight Goblinstein
Mega Knight Mini P.E.K.K.A
Mega Knight Guards Baby Dragon The Log
Baby Dragon The Log Guards Mega Knight
Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Guards Baby Dragon The Log
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Guards Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight The Log
Mini P.E.K.K.A Guards Mega Knight
Goblinstein Baby Dragon
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Mega Knight Goblinstein Mini P.E.K.K.A Baby Dragon The Log
Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Guards
Baby Dragon Mega Knight
Guards Mini P.E.K.K.A Baby Dragon The Log Goblinstein
Mega Knight Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Guards The Log
Baby Dragon The Log Mega Knight Goblinstein
Goblinstein Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A Guards
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight Goblinstein
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon
Guards Goblinstein
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Guards Goblinstein
Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Guards Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mega Knight

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