My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Dragon P.E.K.K.A Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Witch Electro Dragon Night Witch Ram Rider
Zap
Witch Night Witch Ram Rider
Barbarian Barrel
Valkyrie Witch Night Witch
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Valkyrie Witch Electro Dragon P.E.K.K.A Night Witch Ram Rider
Fireball
Witch Electro Dragon Night Witch Ram Rider
Poison
Witch Electro Dragon Night Witch
Lightning
Valkyrie Witch Electro Dragon Night Witch Ram Rider
Rocket
Valkyrie Witch Electro Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Night Witch Witch Electro Dragon Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Night Witch Witch

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Night Witch Ram Rider Mega Knight
Valkyrie
Witch Electro Dragon P.E.K.K.A Ram Rider
Witch
Valkyrie P.E.K.K.A Ram Rider Mega Knight
Electro Dragon
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Valkyrie Witch Electro Dragon Night Witch Ram Rider
Night Witch
Arrows P.E.K.K.A Mega Knight
Ram Rider
Arrows Valkyrie Witch P.E.K.K.A Mega Knight
Mega Knight
Arrows Witch Electro Dragon Night Witch Ram Rider

Defense Synergies 1 9

Arrows
Mega Knight Valkyrie P.E.K.K.A
Valkyrie
Arrows Witch Electro Dragon P.E.K.K.A Night Witch
Witch
Valkyrie Electro Dragon Mega Knight
Electro Dragon
Valkyrie Witch
P.E.K.K.A
Arrows Valkyrie
Night Witch
Valkyrie Mega Knight
Ram Rider
Mega Knight
Arrows Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon Ram Rider
P.E.K.K.A Valkyrie Witch Electro Dragon Night Witch Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight Valkyrie Electro Dragon Night Witch
Witch P.E.K.K.A Night Witch Valkyrie Electro Dragon Ram Rider Mega Knight
Arrows Valkyrie P.E.K.K.A Mega Knight
Arrows Valkyrie Electro Dragon Night Witch Mega Knight
Ram Rider Arrows Witch Electro Dragon Night Witch
Arrows Valkyrie Electro Dragon P.E.K.K.A Ram Rider Mega Knight
Witch P.E.K.K.A Night Witch
Valkyrie Night Witch Mega Knight
Valkyrie Witch Arrows Electro Dragon Night Witch Ram Rider Mega Knight
Arrows Witch Electro Dragon Night Witch Ram Rider
P.E.K.K.A Night Witch Mega Knight Valkyrie Witch Electro Dragon Ram Rider
Valkyrie Mega Knight Arrows Witch Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight
Mega Knight Arrows Valkyrie Witch Electro Dragon P.E.K.K.A Night Witch
Arrows Mega Knight Valkyrie Witch Electro Dragon Night Witch Ram Rider
Arrows Valkyrie Witch Electro Dragon Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Valkyrie Mega Knight Arrows Witch Electro Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch P.E.K.K.A
Arrows Valkyrie Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Valkyrie Witch Electro Dragon Ram Rider
Valkyrie P.E.K.K.A Mega Knight Night Witch Ram Rider
P.E.K.K.A Valkyrie Witch Night Witch Ram Rider Mega Knight
Arrows Witch Electro Dragon Ram Rider
P.E.K.K.A Valkyrie Witch Night Witch Ram Rider
P.E.K.K.A Mega Knight Valkyrie
Electro Dragon P.E.K.K.A Mega Knight Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Witch Electro Dragon
P.E.K.K.A Mega Knight Arrows Valkyrie
P.E.K.K.A Mega Knight Valkyrie Witch Night Witch Ram Rider
Valkyrie Witch Electro Dragon Mega Knight
Witch Electro Dragon Valkyrie P.E.K.K.A Night Witch
Arrows Valkyrie Mega Knight Witch Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch Electro Dragon Ram Rider
Arrows Witch
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Electro Dragon Night Witch
Arrows Valkyrie Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Night Witch
Arrows Electro Dragon Mega Knight
Arrows Valkyrie Witch Electro Dragon Mega Knight
Night Witch Mega Knight
Arrows
Arrows Electro Dragon
Arrows Valkyrie Witch Electro Dragon Mega Knight
Witch
Arrows Witch Electro Dragon Ram Rider
Arrows Witch Electro Dragon Ram Rider Mega Knight
Arrows
Arrows Witch Electro Dragon Night Witch
Electro Dragon Witch
Night Witch
Arrows Electro Dragon Night Witch Mega Knight
Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows
Witch Electro Dragon Night Witch
Arrows Witch Electro Dragon Ram Rider
Arrows
Valkyrie Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch Mega Knight

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