My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Lumberjack Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Witch Lumberjack
Zap
Witch Prince Sparky
Barbarian Barrel
Valkyrie Witch Lumberjack Sparky
The Log
Witch Prince Lumberjack Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Prince Lumberjack Sparky
Fireball
Witch Lumberjack Sparky
Poison
Witch Sparky
Lightning
Valkyrie Witch Prince Lumberjack Sparky Goblinstein
Rocket
Valkyrie Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Freeze Lumberjack Witch Prince Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Freeze Lumberjack Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Lumberjack Witch Sparky
Freeze
Witch
Valkyrie Prince Lumberjack Mega Knight
Prince
Valkyrie Mega Knight Witch Lumberjack
Lumberjack
Valkyrie Witch Prince Sparky Mega Knight
Sparky
Valkyrie Lumberjack
Mega Knight
Prince Witch Lumberjack
Goblinstein

Defense Synergies 0 11

Valkyrie
Freeze Witch Prince Lumberjack Sparky
Freeze
Valkyrie Lumberjack Sparky Mega Knight
Witch
Valkyrie Prince Lumberjack Mega Knight
Prince
Valkyrie Witch
Lumberjack
Valkyrie Freeze Witch
Sparky
Valkyrie Freeze
Mega Knight
Freeze Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Lumberjack Sparky Valkyrie Witch Prince Mega Knight
Witch Prince Lumberjack Sparky Mega Knight Valkyrie Freeze
Witch Prince Lumberjack Sparky Valkyrie Mega Knight
Valkyrie Prince Lumberjack Sparky Mega Knight
Freeze Valkyrie Lumberjack Mega Knight
Freeze Witch
Valkyrie Sparky Mega Knight
Witch Sparky Prince Lumberjack
Valkyrie Prince Lumberjack Sparky Mega Knight
Valkyrie Witch Freeze Lumberjack Mega Knight
Witch
Prince Lumberjack Sparky Mega Knight Valkyrie Freeze Witch
Valkyrie Sparky Mega Knight Freeze Witch Prince Lumberjack
Sparky Prince Lumberjack Mega Knight
Freeze Prince Lumberjack Sparky Mega Knight Goblinstein
Sparky Mega Knight Valkyrie Witch Prince Lumberjack
Valkyrie Mega Knight Witch Prince Lumberjack
Valkyrie Freeze Witch Lumberjack Mega Knight
Sparky Prince Lumberjack
Valkyrie Mega Knight Witch Prince Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch Prince Sparky
Valkyrie Prince Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Witch Prince Sparky
Valkyrie Prince Lumberjack Mega Knight Sparky
Valkyrie Witch Prince Lumberjack Sparky Mega Knight
Goblinstein Freeze Witch
Prince Sparky Valkyrie Witch Lumberjack
Mega Knight Valkyrie Prince Lumberjack Sparky
Freeze Mega Knight Goblinstein Valkyrie Witch Prince Sparky
Witch Sparky
Mega Knight Valkyrie Witch Prince Lumberjack Sparky
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Witch Lumberjack Sparky
Valkyrie Witch Sparky Mega Knight
Witch Sparky Valkyrie Freeze Prince Lumberjack Goblinstein
Valkyrie Mega Knight Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Sparky
Sparky
Valkyrie Freeze Prince Sparky
Valkyrie Sparky Mega Knight Goblinstein
Goblinstein Freeze Witch
Witch Sparky
Freeze
Prince Lumberjack Sparky
Valkyrie Prince Sparky
Sparky
Freeze
Prince Sparky
Witch Sparky
Sparky Mega Knight
Freeze Sparky
Sparky
Prince Sparky Mega Knight
Valkyrie Witch Mega Knight
Prince Sparky Mega Knight
Prince Sparky
Freeze Valkyrie Witch Sparky Mega Knight Goblinstein
Witch
Witch Sparky
Witch Prince Sparky Mega Knight
Sparky
Witch Sparky
Freeze Witch Goblinstein
Sparky
Sparky Mega Knight
Freeze Sparky
Prince Sparky Mega Knight
Sparky
Freeze Witch Prince Goblinstein
Witch
Freeze
Valkyrie Prince Lumberjack Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
Freeze Witch Sparky
Witch
Freeze Witch Prince Sparky Mega Knight
Prince Sparky
Sparky Mega Knight

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