My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Miner
Giant Snowball
Archers Minion Horde Furnace Baby Dragon Miner
Zap
Archers Minion Horde Furnace
Barbarian Barrel
Archers Furnace Electro Wizard
The Log
Archers Furnace
Earthquake
Archers Furnace
Arrows
Archers Minion Horde Furnace
Royal Delivery
Archers Minion Horde Baby Dragon Miner Electro Wizard
Fireball
Archers Minion Horde Furnace Baby Dragon Electro Wizard
Poison
Archers Minion Horde Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Minion Horde Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Miner Furnace Baby Dragon Electro Wizard Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Miner Furnace

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Archers Minion Horde Furnace Baby Dragon Mega Knight
Archers
Zap Baby Dragon Miner Mega Knight
Minion Horde
Miner Mega Knight Zap
Furnace
Miner Zap Baby Dragon
Baby Dragon
Zap Archers Furnace Miner Electro Wizard Mega Knight
Miner
Zap Minion Horde Furnace Archers Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Zap Baby Dragon Miner Mega Knight
Mega Knight
Minion Horde Zap Archers Baby Dragon Miner Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Archers Minion Horde Furnace Baby Dragon Miner
Archers
Zap Furnace Baby Dragon Electro Wizard Mega Knight
Minion Horde
Zap
Furnace
Zap Archers Baby Dragon Electro Wizard
Baby Dragon
Zap Archers Furnace Mega Knight
Miner
Zap Mega Knight
Electro Wizard
Zap Archers Furnace Mega Knight
Mega Knight
Zap Archers Baby Dragon Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon Electro Wizard
Minion Horde Zap Furnace Electro Wizard Mega Knight
Minion Horde Furnace Mega Knight Archers Electro Wizard
Minion Horde Furnace Electro Wizard Mega Knight
Mega Knight
Zap Archers Furnace Baby Dragon Electro Wizard Mega Knight
Minion Horde Furnace Electro Wizard Zap Archers Baby Dragon
Zap Baby Dragon Electro Wizard Mega Knight
Minion Horde Furnace
Archers Minion Horde Miner Electro Wizard Mega Knight
Archers Minion Horde Electro Wizard Zap Furnace Baby Dragon Mega Knight
Minion Horde Zap Archers Furnace Baby Dragon Electro Wizard
Minion Horde Furnace Mega Knight Zap Electro Wizard
Mega Knight Zap Minion Horde Furnace Baby Dragon Electro Wizard
Minion Horde Furnace Electro Wizard Mega Knight
Minion Horde Zap Furnace Electro Wizard Mega Knight
Minion Horde Mega Knight Furnace Electro Wizard
Mega Knight Zap Archers Minion Horde Furnace Baby Dragon Electro Wizard
Zap Furnace Baby Dragon Archers Electro Wizard Mega Knight
Electro Wizard
Mega Knight Archers Minion Horde Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Furnace Electro Wizard
Electro Wizard Zap Archers Baby Dragon Miner Mega Knight
Mega Knight Zap Minion Horde Furnace Electro Wizard
Mega Knight Zap Minion Horde Electro Wizard
Minion Horde Mega Knight
Furnace Zap Archers Minion Horde Baby Dragon Electro Wizard
Archers Minion Horde Furnace Electro Wizard
Mega Knight Minion Horde
Zap Minion Horde Electro Wizard Mega Knight Baby Dragon
Minion Horde
Mega Knight Minion Horde
Mega Knight Zap Electro Wizard
Mega Knight Minion Horde
Archers Minion Horde Furnace Baby Dragon Mega Knight
Electro Wizard Zap Archers Minion Horde Furnace Baby Dragon
Mega Knight Zap Archers Minion Horde Baby Dragon Electro Wizard
Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon Miner Electro Wizard
Minion Horde Baby Dragon Miner
Zap Minion Horde Furnace Baby Dragon Mega Knight
Zap Minion Horde Furnace Baby Dragon
Archers Minion Horde Furnace Baby Dragon
Zap Baby Dragon
Miner Zap
Minion Horde Electro Wizard
Miner Zap Minion Horde Electro Wizard
Zap Archers Baby Dragon
Baby Dragon Miner
Minion Horde Baby Dragon
Zap Furnace Baby Dragon
Zap Minion Horde Furnace Baby Dragon
Minion Horde Furnace Baby Dragon Mega Knight
Minion Horde
Zap Archers Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon Miner Mega Knight
Minion Horde Baby Dragon Mega Knight
Zap Minion Horde Baby Dragon
Zap Furnace Baby Dragon Mega Knight
Minion Horde
Miner Zap Baby Dragon Electro Wizard
Zap Baby Dragon Miner Mega Knight
Miner Zap Baby Dragon
Zap Archers Minion Horde Furnace Baby Dragon Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde Miner Mega Knight
Zap Minion Horde Electro Wizard
Minion Horde Mega Knight
Zap Minion Horde Electro Wizard Archers
Zap Archers Baby Dragon Electro Wizard
Miner Minion Horde Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon
Zap
Minion Horde Mega Knight
Zap Minion Horde Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Miner Electro Wizard Mega Knight
Mega Knight

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