My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Miner
Giant Snowball
Cannon Goblin Gang Wall Breakers Miner Lumberjack
Zap
Cannon Goblin Gang Wall Breakers
Barbarian Barrel
Cannon Goblin Gang Wall Breakers Magic Archer Lumberjack
The Log
Cannon Goblin Gang Wall Breakers Lumberjack
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wall Breakers Miner Magic Archer Lumberjack
Fireball
Cannon Goblin Gang Wall Breakers Magic Archer Lumberjack
Poison
Cannon Goblin Gang Magic Archer
Lightning
Cannon Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Cannon Goblin Gang Earthquake Miner Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Cannon Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Miner
Earthquake
Wall Breakers
Wall Breakers
Miner Earthquake
Rage
Miner
Goblin Gang Wall Breakers Magic Archer Lumberjack
Magic Archer
Miner Lumberjack
Lumberjack
Miner Magic Archer

Defense Synergies 0 8

Cannon
Goblin Gang Earthquake Magic Archer Lumberjack
Goblin Gang
Cannon Miner Magic Archer Lumberjack
Earthquake
Cannon
Wall Breakers
Rage
Miner
Goblin Gang
Magic Archer
Cannon Goblin Gang Lumberjack
Lumberjack
Cannon Goblin Gang Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Magic Archer
Lumberjack Cannon Goblin Gang
Cannon Goblin Gang Lumberjack
Cannon Lumberjack Goblin Gang
Earthquake Lumberjack
Goblin Gang Cannon Earthquake Magic Archer Lumberjack
Cannon Goblin Gang Magic Archer
Earthquake Cannon Magic Archer
Cannon Goblin Gang Lumberjack
Goblin Gang Cannon Miner Lumberjack
Goblin Gang Cannon Earthquake Magic Archer Lumberjack
Goblin Gang Magic Archer
Cannon Lumberjack Goblin Gang Earthquake
Cannon Goblin Gang Earthquake Magic Archer Lumberjack
Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Lumberjack
Cannon Goblin Gang Magic Archer Lumberjack
Earthquake Cannon Magic Archer Lumberjack
Cannon Lumberjack
Goblin Gang Cannon Earthquake Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Miner Magic Archer Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Cannon Goblin Gang Lumberjack
Goblin Gang Magic Archer
Goblin Gang Lumberjack
Lumberjack
Magic Archer
Cannon Goblin Gang
Lumberjack
Cannon Goblin Gang Lumberjack
Cannon Magic Archer
Goblin Gang Magic Archer Lumberjack
Cannon Earthquake Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Miner Magic Archer
Earthquake Miner Magic Archer
Earthquake
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Miner
Goblin Gang Lumberjack
Miner Earthquake Magic Archer
Magic Archer
Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Magic Archer
Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Magic Archer
Miner Earthquake Magic Archer
Miner Magic Archer
Miner Magic Archer
Magic Archer
Earthquake Miner Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Goblin Gang Magic Archer
Magic Archer
Miner Goblin Gang Magic Archer Lumberjack
Earthquake Magic Archer
Goblin Gang Magic Archer
Magic Archer
Miner Magic Archer

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