My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Ice Spirit Elixir Golem
The Log
Ice Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elixir Golem Battle Healer Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Monk
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Battle Healer Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Elixir Golem Battle Healer Poison Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Battle Healer
Elixir Golem
Battle Healer Rage Poison Ice Spirit Mirror Electro Dragon Monk
Battle Healer
Elixir Golem Rage Electro Dragon Ice Spirit Mirror Poison
Mirror
Elixir Golem Battle Healer Poison
Rage
Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Mirror Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Poison
Monk
Elixir Golem

Defense Synergies 2 6

Ice Spirit
Battle Healer Poison Electro Dragon
Elixir Golem
Battle Healer
Mirror Electro Dragon Ice Spirit Poison
Mirror
Battle Healer Poison Electro Dragon
Rage
Poison
Ice Spirit Battle Healer Mirror
Electro Dragon
Battle Healer Ice Spirit Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Ice Spirit Battle Healer Electro Dragon Monk
Electro Dragon
Electro Dragon Monk
Battle Healer Poison Monk
Electro Dragon
Ice Spirit Poison Electro Dragon
Battle Healer Poison Electro Dragon Monk
Ice Spirit Battle Healer
Poison Electro Dragon
Poison Electro Dragon
Ice Spirit Battle Healer Electro Dragon
Ice Spirit Poison Electro Dragon
Monk Ice Spirit
Poison Electro Dragon
Ice Spirit Battle Healer Electro Dragon
Poison Ice Spirit Battle Healer Electro Dragon
Battle Healer Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Poison Battle Healer Electro Dragon Monk
Ice Spirit Battle Healer Electro Dragon
Battle Healer Monk
Battle Healer
Poison Ice Spirit Electro Dragon Monk
Battle Healer
Battle Healer
Electro Dragon Ice Spirit Poison Monk
Electro Dragon
Monk Poison
Electro Dragon
Electro Dragon Ice Spirit Battle Healer Poison Monk
Poison Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Monk
Poison Monk Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Ice Spirit Electro Dragon Monk
Poison
Poison Ice Spirit Electro Dragon
Poison Monk Electro Dragon
Poison Electro Dragon
Poison Monk Electro Dragon
Poison Monk Electro Dragon
Poison
Poison Electro Dragon Monk
Poison
Poison Electro Dragon
Poison Electro Dragon
Monk Poison
Poison Electro Dragon Monk
Poison Electro Dragon Monk
Poison Monk
Poison
Monk
Poison Electro Dragon Monk
Poison Ice Spirit Electro Dragon
Poison Electro Dragon Monk
Poison Electro Dragon Monk
Poison
Poison Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon
Ice Spirit Poison Electro Dragon Monk
Poison Monk
Ice Spirit Electro Dragon
Poison Electro Dragon Monk
Poison Electro Dragon
Poison Electro Dragon
Monk Poison
Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon
Poison Electro Dragon Monk
Electro Dragon Monk

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