My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Skeleton Barrel Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mortar Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Skeleton Army Skeleton King
Giant Snowball
Bats Archers Skeleton Barrel Skeleton Army Skeleton King
Zap
Bats Archers Skeleton Barrel Mortar Skeleton Army Skeleton King
Barbarian Barrel
Archers Knight Skeleton Barrel Mortar Skeleton Army Skeleton King
The Log
Archers Skeleton Barrel Skeleton Army Skeleton King
Earthquake
Archers Mortar Skeleton Army Skeleton King
Arrows
Bats Archers Skeleton Barrel Skeleton Army Skeleton King
Royal Delivery
Bats Archers Knight Skeleton Barrel Skeleton Army Skeleton King
Fireball
Archers Skeleton Barrel Mortar Skeleton Army Skeleton King
Poison
Bats Archers Skeleton Barrel Mortar Skeleton Army Skeleton King
Lightning
Knight Mortar Skeleton King
Rocket
Mortar Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Skeleton Barrel Skeleton Army Mortar Fireball Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Skeleton Barrel

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mortar Skeleton King
Archers
Knight Skeleton Barrel Mortar
Knight
Bats Archers Skeleton Barrel Mortar Fireball
Skeleton Barrel
Bats Knight Fireball Skeleton King Archers Mortar
Mortar
Knight Bats Archers Skeleton Barrel Fireball Skeleton King
Fireball
Skeleton Barrel Knight Mortar Skeleton King
Skeleton Army
Skeleton King
Skeleton King
Skeleton Barrel Skeleton Army Bats Mortar Fireball

Defense Synergies 2 13

Bats
Knight Mortar Skeleton King
Archers
Knight Mortar Skeleton Army Skeleton King
Knight
Bats Archers Mortar Fireball Skeleton Army
Skeleton Barrel
Fireball
Mortar
Bats Archers Knight Fireball Skeleton Army Skeleton King
Fireball
Knight Skeleton Barrel Mortar
Skeleton Army
Archers Knight Mortar Skeleton King
Skeleton King
Bats Archers Mortar Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Mortar Fireball
Skeleton Army Bats Knight Mortar
Mortar Skeleton Army Bats Archers Knight
Skeleton Army Bats Knight Mortar Skeleton King
Fireball Skeleton Army
Fireball Skeleton Army Bats Archers
Bats Archers Mortar Fireball
Skeleton Barrel Fireball
Mortar Skeleton Army Skeleton King
Knight Skeleton Army Archers
Bats Archers Skeleton Army Knight Fireball Skeleton King
Bats Archers Fireball
Mortar Skeleton Army Bats Knight Fireball
Fireball Skeleton Army Bats Mortar Skeleton King
Skeleton Army Knight Mortar Skeleton King
Skeleton Army Mortar Fireball
Bats Knight Mortar Fireball Skeleton Army
Mortar Fireball Bats Archers Knight Skeleton Army
Mortar Bats Archers Knight Fireball
Mortar
Skeleton Army Bats Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Fireball
Fireball Archers Knight Skeleton Barrel Mortar
Skeleton Army Bats Knight
Skeleton Army Bats Knight Fireball
Knight Skeleton Army
Fireball Bats Archers Skeleton Barrel
Skeleton Army Bats Archers Knight Fireball
Knight Skeleton Army
Bats Knight Mortar Fireball Skeleton Army
Skeleton Army
Bats Knight
Skeleton Army Fireball
Skeleton Army Knight Fireball Skeleton King
Archers Fireball Skeleton Army
Skeleton Army Bats Archers Knight Mortar Fireball Skeleton King
Bats Archers Fireball Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Mortar
Mortar Fireball Skeleton Barrel
Skeleton Barrel Fireball
Knight Skeleton Barrel Fireball
Fireball Mortar
Fireball Bats Skeleton Barrel
Archers Mortar
Fireball Skeleton Barrel
Fireball Skeleton Barrel Mortar
Bats Fireball
Knight Skeleton Barrel Mortar Fireball
Fireball Archers
Knight Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball
Mortar Fireball
Bats
Archers Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball
Fireball
Fireball
Skeleton Barrel Mortar Fireball
Mortar Fireball
Mortar Fireball Skeleton Barrel
Fireball Skeleton Barrel Mortar
Fireball Skeleton Barrel Mortar
Bats Archers Fireball
Bats Skeleton Barrel Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Skeleton Barrel Bats Archers Fireball Skeleton Army
Fireball Archers
Fireball
Fireball Knight
Skeleton Barrel Mortar Fireball Skeleton King
Fireball
Bats Fireball Skeleton King
Bats Fireball
Skeleton Barrel Mortar Fireball

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