My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Miner
Zap
Archers Mortar
Barbarian Barrel
Archers Knight Mortar Electro Wizard
The Log
Archers
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Knight P.E.K.K.A Miner Electro Wizard
Fireball
Archers Mortar Electro Wizard
Poison
Archers Mortar Electro Wizard
Lightning
Knight Mortar Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Miner Mortar Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Archers Knight Mortar The Log
Archers
Knight Zap Mortar P.E.K.K.A Miner
Knight
Archers Mortar Zap The Log Miner Electro Wizard
Mortar
Knight Miner Zap Archers The Log
P.E.K.K.A
Zap Electro Wizard Archers The Log
The Log
Zap Knight Mortar P.E.K.K.A Miner
Miner
Zap Mortar Archers Knight The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Miner

Defense Synergies 4 17

Zap
Electro Wizard Archers Knight Mortar P.E.K.K.A The Log Miner
Archers
Knight Zap Mortar P.E.K.K.A The Log Electro Wizard
Knight
Archers Electro Wizard Zap Mortar The Log
Mortar
Zap Archers Knight The Log Electro Wizard
P.E.K.K.A
The Log Zap Archers Electro Wizard
The Log
P.E.K.K.A Zap Archers Knight Mortar Miner Electro Wizard
Miner
Zap The Log
Electro Wizard
Zap Knight Archers Mortar P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar The Log Electro Wizard
P.E.K.K.A Zap Knight Mortar The Log Electro Wizard
Mortar P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight Mortar Electro Wizard
P.E.K.K.A The Log
The Log Zap Archers Electro Wizard
Electro Wizard Zap Archers Mortar
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mortar
Knight Archers Miner Electro Wizard
Archers Electro Wizard Zap Knight The Log
Zap Archers Electro Wizard
Mortar P.E.K.K.A Zap Knight The Log Electro Wizard
Zap Mortar P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Mortar Electro Wizard
Zap Mortar P.E.K.K.A The Log Electro Wizard
Knight Mortar P.E.K.K.A Electro Wizard
Mortar Zap Archers Knight The Log Electro Wizard
Zap Mortar The Log Archers Knight Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Archers Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Knight Mortar The Log Miner
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight
Zap Archers Electro Wizard
P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Mortar The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Knight
Archers
Electro Wizard Zap Archers Knight Mortar P.E.K.K.A The Log
Zap Archers P.E.K.K.A The Log Electro Wizard
Zap Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar Zap The Log Miner Electro Wizard
The Log Miner
Knight The Log
Zap Mortar The Log
Zap
Archers Mortar The Log
The Log Zap
The Log Miner Zap Mortar
Electro Wizard
Miner Zap Knight Mortar The Log Electro Wizard
Zap Archers
Knight Mortar The Log Miner
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Zap Archers Mortar The Log Electro Wizard
Zap Mortar The Log Miner
The Log
The Log
Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Miner Zap Electro Wizard
Zap Mortar The Log Miner
Miner Zap Mortar The Log
Zap Archers Electro Wizard
Zap Electro Wizard
Zap Mortar The Log Miner
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Archers
Zap Archers Electro Wizard
The Log
Miner Knight Electro Wizard
The Log Zap Mortar
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Mortar The Log Miner Electro Wizard
P.E.K.K.A
Mortar

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