My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Barbarians Fisherman
Zap
Skeletons Firecracker Mortar Fisherman
Barbarian Barrel
Skeletons Firecracker Mortar Barbarians
The Log
Skeletons Firecracker Barbarians Fisherman
Earthquake
Skeletons Firecracker Mortar Barbarians
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Barbarians Fisherman
Fireball
Firecracker Mortar Barbarians Fisherman
Poison
Firecracker Mortar Barbarians Fisherman
Lightning
Mortar Fisherman Archer Queen
Rocket
Mortar Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Fisherman Mortar Fireball Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Fisherman

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Mortar Fisherman
Firecracker
Zap Mortar Fisherman
Mortar
Zap Firecracker Fireball
Barbarians
Fireball
Zap Mortar Archer Queen
Fisherman
Zap Firecracker
Archer Queen
Fireball

Defense Synergies 2 12

Skeletons
Fisherman Zap Firecracker Mortar Archer Queen
Zap
Fireball Skeletons Firecracker Mortar Barbarians Fisherman Archer Queen
Firecracker
Skeletons Zap Mortar Fisherman
Mortar
Skeletons Zap Firecracker Fireball
Barbarians
Zap
Fireball
Zap Mortar
Fisherman
Skeletons Zap Firecracker
Archer Queen
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Fireball
Barbarians Skeletons Zap Firecracker Mortar Fisherman
Mortar Barbarians Fisherman Skeletons
Barbarians Skeletons Firecracker Mortar Fisherman
Firecracker Barbarians Fireball
Fireball Skeletons Zap Firecracker
Zap Firecracker Mortar Fireball
Zap Barbarians Fireball
Barbarians Skeletons Mortar Fisherman Archer Queen
Skeletons Firecracker Barbarians Fisherman
Barbarians Skeletons Zap Firecracker Fireball Fisherman
Zap Firecracker Fireball
Mortar Barbarians Skeletons Zap Fireball
Fireball Zap Firecracker Mortar Barbarians
Barbarians Mortar
Barbarians Zap Mortar Fireball Fisherman
Barbarians Skeletons Firecracker Mortar Fireball Fisherman
Mortar Fireball Zap Firecracker Barbarians Fisherman
Zap Mortar Firecracker Barbarians Fireball Fisherman
Barbarians Mortar Fisherman
Firecracker Barbarians Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Fireball Fisherman
Fireball Zap Firecracker Mortar Fisherman
Barbarians Skeletons Zap Fisherman
Zap Barbarians Fireball Fisherman
Barbarians Skeletons Fisherman
Firecracker Fireball Skeletons Zap
Skeletons Barbarians Fireball
Barbarians Fisherman
Zap Skeletons Firecracker Mortar Barbarians Fireball
Skeletons Barbarians
Barbarians
Zap Barbarians Fireball Archer Queen
Barbarians Skeletons Fireball
Firecracker Barbarians Fireball
Barbarians Skeletons Zap Firecracker Mortar Fireball Fisherman Archer Queen
Zap Firecracker Barbarians Fireball Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball Zap Fisherman
Fireball
Firecracker Barbarians Fireball
Fireball Zap Firecracker Mortar
Firecracker Fireball Zap
Firecracker Mortar
Fireball Zap Firecracker
Fireball Zap Firecracker Mortar Fisherman
Fireball Fisherman
Firecracker Zap Mortar Fireball Fisherman
Fireball Zap Firecracker Archer Queen
Firecracker Mortar Fireball Fisherman
Firecracker Mortar Fireball Fisherman
Zap Firecracker Mortar Fireball Fisherman
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball
Mortar Fireball
Fisherman
Zap Firecracker Mortar Fireball Fisherman
Zap Firecracker Mortar Fireball
Fireball
Fireball
Fisherman
Zap Mortar Barbarians Fireball
Zap Firecracker Mortar Fireball
Fisherman
Firecracker Mortar Fireball Zap Fisherman
Fireball Zap Mortar Fisherman
Fireball Zap Firecracker Mortar Fisherman
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Mortar Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Barbarians Fireball
Fireball Zap Firecracker Archer Queen
Fireball
Fireball Firecracker
Zap Firecracker Mortar Fireball
Zap Fireball Archer Queen
Firecracker Archer Queen
Zap Firecracker Fireball Archer Queen
Firecracker Zap Fireball Archer Queen
Zap Firecracker Mortar Fireball Archer Queen

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