My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Mega Minion Musketeer Balloon Lumberjack
Zap
Tombstone Balloon
Barbarian Barrel
Electro Spirit Tombstone Musketeer Lumberjack
The Log
Electro Spirit Tombstone Musketeer Lumberjack
Earthquake
Tombstone
Arrows
Electro Spirit Tombstone
Royal Delivery
Electro Spirit Mega Minion Musketeer Balloon Lumberjack
Fireball
Tombstone Mega Minion Musketeer Balloon Lumberjack
Poison
Tombstone Mega Minion Musketeer Balloon
Lightning
Tombstone Mega Minion Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Tombstone Mega Minion Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Tombstone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Zap Balloon Lumberjack
Zap
Mega Minion Balloon Electro Spirit Musketeer The Log Lumberjack
Tombstone
Mega Minion
Electro Spirit Zap Balloon
Musketeer
Zap Balloon The Log Lumberjack
Balloon
Zap Lumberjack Electro Spirit Mega Minion Musketeer The Log
The Log
Zap Musketeer Balloon Lumberjack
Lumberjack
Balloon Electro Spirit Zap Musketeer The Log

Defense Synergies 5 13

Electro Spirit
Mega Minion Zap The Log Lumberjack
Zap
Mega Minion Electro Spirit Tombstone Musketeer The Log Lumberjack
Tombstone
Musketeer Zap Mega Minion Lumberjack
Mega Minion
Electro Spirit Zap Tombstone Musketeer The Log Lumberjack
Musketeer
Tombstone The Log Lumberjack Zap Mega Minion
Balloon
The Log
Musketeer Electro Spirit Zap Mega Minion Lumberjack
Lumberjack
Musketeer Electro Spirit Zap Tombstone Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Musketeer The Log
Lumberjack Zap Tombstone Mega Minion Musketeer The Log
Lumberjack Tombstone Mega Minion Musketeer
Lumberjack Tombstone Mega Minion Musketeer
Tombstone The Log Lumberjack
The Log Electro Spirit Zap Mega Minion Musketeer Lumberjack
Mega Minion Musketeer Electro Spirit Zap Tombstone
Electro Spirit Zap Musketeer The Log
Tombstone Musketeer Lumberjack
Musketeer Lumberjack
Electro Spirit Zap Tombstone Mega Minion Musketeer The Log Lumberjack
Mega Minion Musketeer Zap
Tombstone Lumberjack Zap Musketeer The Log
Electro Spirit Zap Tombstone Mega Minion The Log Lumberjack
Tombstone Lumberjack
Zap The Log Lumberjack
Tombstone Musketeer Lumberjack
Tombstone Electro Spirit Zap Mega Minion Musketeer The Log Lumberjack
Zap The Log Electro Spirit Tombstone Mega Minion Musketeer Lumberjack
Musketeer Lumberjack
Electro Spirit Musketeer The Log Lumberjack
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone
Zap Mega Minion Musketeer The Log Lumberjack
Tombstone Lumberjack Zap Musketeer The Log
Lumberjack Zap Musketeer The Log
Tombstone Musketeer Lumberjack
Electro Spirit Zap Musketeer
Tombstone Mega Minion Musketeer Lumberjack
Lumberjack
Zap Electro Spirit Tombstone Mega Minion The Log
Tombstone Mega Minion Musketeer
Tombstone Mega Minion Musketeer Lumberjack
Zap The Log
Tombstone Lumberjack
Musketeer
Tombstone Electro Spirit Zap Mega Minion Musketeer The Log Lumberjack
Electro Spirit Zap Mega Minion Musketeer The Log
Electro Spirit Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Electro Spirit Zap Mega Minion Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer Lumberjack
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Mega Minion Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Electro Spirit
Mega Minion
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Electro Spirit Mega Minion Musketeer
Mega Minion
Zap Musketeer The Log
Zap Electro Spirit
The Log
Zap Electro Spirit Tombstone Musketeer
Zap Mega Minion Musketeer
The Log
Mega Minion Musketeer Lumberjack
The Log Zap Musketeer
Zap
Mega Minion Musketeer
Zap Electro Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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