My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Elixir Golem Night Witch
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Elixir Golem Battle Healer Night Witch
Fireball
Firecracker Elixir Golem Battle Healer Night Witch
Poison
Firecracker Elixir Golem Battle Healer Night Witch
Lightning
Battle Healer Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Firecracker Elixir Golem Battle Healer Night Witch Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer Night Witch
Firecracker
Elixir Golem Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Night Witch Arrows Mirror The Log
Battle Healer
Elixir Golem Arrows Firecracker Mirror Night Witch
Mirror
Arrows The Log Firecracker Elixir Golem Battle Healer Night Witch
The Log
Mirror Elixir Golem
Night Witch
Elixir Golem Arrows Battle Healer Mirror
Golden Knight

Defense Synergies 3 12

Arrows
Mirror Battle Healer Golden Knight
Firecracker
The Log Battle Healer Mirror Night Witch Golden Knight
Elixir Golem
Battle Healer
Mirror Arrows Firecracker The Log Night Witch
Mirror
Arrows Battle Healer Firecracker The Log Night Witch
The Log
Firecracker Battle Healer Mirror Night Witch Golden Knight
Night Witch
Firecracker Battle Healer Mirror The Log
Golden Knight
Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Firecracker Battle Healer The Log Night Witch
Night Witch
Night Witch Firecracker
Arrows Firecracker Battle Healer The Log
Arrows The Log Firecracker Night Witch
Arrows Firecracker Night Witch
Arrows Battle Healer The Log Golden Knight
Night Witch
Firecracker Battle Healer Night Witch
Arrows Firecracker The Log Night Witch
Arrows Firecracker Night Witch
Night Witch Battle Healer The Log
Arrows Firecracker The Log Night Witch Golden Knight
The Log
Arrows Firecracker Night Witch
Arrows Firecracker Battle Healer The Log Night Witch Golden Knight
Arrows The Log Firecracker Battle Healer
Arrows Firecracker Battle Healer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Arrows Firecracker Battle Healer The Log
Battle Healer The Log Golden Knight
Battle Healer The Log Night Witch
Battle Healer Night Witch
Arrows Firecracker
Battle Healer Night Witch
Battle Healer
Firecracker The Log
Golden Knight
Arrows The Log
Night Witch Golden Knight
Firecracker
Firecracker Battle Healer The Log Night Witch Golden Knight
Arrows Firecracker Battle Healer The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Golden Knight
Arrows Firecracker The Log Golden Knight
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Golden Knight
Night Witch
Firecracker Arrows The Log Golden Knight
Arrows Firecracker
Firecracker The Log Golden Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log Golden Knight
Arrows Firecracker The Log
Arrows
Night Witch
Arrows Firecracker The Log
Arrows Firecracker The Log Golden Knight
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Golden Knight
Arrows The Log Golden Knight
Arrows Firecracker The Log Golden Knight
Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows The Log Night Witch
Arrows Firecracker
Arrows Firecracker The Log
Night Witch
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker

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