My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Giant Skeleton
Giant Snowball
Bats Baby Dragon
Zap
Bats Cannon Cart
Barbarian Barrel
Cannon Cart Giant Skeleton
The Log
Cannon Cart Giant Skeleton
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A
Fireball
Elixir Collector Baby Dragon Cannon Cart
Poison
Bats Elixir Collector
Lightning
Elixir Collector Baby Dragon Cannon Cart
Rocket
Elixir Collector Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Rage Tornado Baby Dragon Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Baby Dragon Cannon Cart Elixir Collector Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tornado Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Rage Baby Dragon Cannon Cart P.E.K.K.A
Elixir Collector
Rage
Bats Cannon Cart Giant Skeleton
Tornado
Baby Dragon P.E.K.K.A Cannon Cart Giant Skeleton
Baby Dragon
Tornado Bats Cannon Cart Giant Skeleton P.E.K.K.A
Cannon Cart
Bats Rage Tornado Baby Dragon
Giant Skeleton
Bats Rage Tornado Baby Dragon
P.E.K.K.A
Tornado Bats Baby Dragon

Defense Synergies 1 11

Bats
Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A
Elixir Collector
Rage
Tornado
P.E.K.K.A Baby Dragon Cannon Cart Giant Skeleton
Baby Dragon
Bats Tornado Cannon Cart Giant Skeleton P.E.K.K.A
Cannon Cart
Bats Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Bats Tornado Baby Dragon Cannon Cart
P.E.K.K.A
Tornado Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Baby Dragon
P.E.K.K.A Bats Cannon Cart
Tornado P.E.K.K.A Bats Cannon Cart Giant Skeleton
P.E.K.K.A Bats Cannon Cart
Tornado Giant Skeleton P.E.K.K.A
Tornado Bats Baby Dragon Cannon Cart
Bats Tornado Baby Dragon
Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A
P.E.K.K.A Tornado
Tornado Cannon Cart Giant Skeleton
Bats Tornado Baby Dragon Cannon Cart Giant Skeleton
Bats Tornado Baby Dragon
P.E.K.K.A Bats Cannon Cart Giant Skeleton
Bats Tornado Baby Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Tornado P.E.K.K.A
Bats Tornado Cannon Cart P.E.K.K.A
Bats Tornado Baby Dragon Cannon Cart
Tornado Baby Dragon Bats Cannon Cart Giant Skeleton
P.E.K.K.A Tornado Cannon Cart
Bats Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton P.E.K.K.A
Baby Dragon Cannon Cart
Giant Skeleton P.E.K.K.A Bats Cannon Cart
Giant Skeleton P.E.K.K.A Bats Tornado Cannon Cart
Giant Skeleton P.E.K.K.A Cannon Cart
Bats Tornado Baby Dragon
P.E.K.K.A Bats Cannon Cart Giant Skeleton
Giant Skeleton P.E.K.K.A Cannon Cart
Giant Skeleton P.E.K.K.A Bats Tornado Baby Dragon Cannon Cart
P.E.K.K.A
P.E.K.K.A Bats Cannon Cart Giant Skeleton
P.E.K.K.A Tornado Giant Skeleton
Cannon Cart Giant Skeleton P.E.K.K.A
Baby Dragon Cannon Cart
Bats Tornado Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A
Bats Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Tornado Baby Dragon
Baby Dragon Cannon Cart Giant Skeleton
Cannon Cart Giant Skeleton
Baby Dragon
Bats Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Bats Tornado
Tornado Cannon Cart
Tornado Baby Dragon
Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Tornado
Bats
Baby Dragon
Tornado Baby Dragon
Baby Dragon Giant Skeleton
Tornado
Tornado
Baby Dragon Cannon Cart
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Bats Tornado Baby Dragon
Bats
P.E.K.K.A Giant Skeleton
Bats Cannon Cart
Tornado Baby Dragon
Baby Dragon Cannon Cart
Baby Dragon
Tornado Giant Skeleton
Cannon Cart P.E.K.K.A
Bats Tornado Baby Dragon Giant Skeleton
Bats Tornado
Tornado Baby Dragon Cannon Cart Giant Skeleton
Cannon Cart P.E.K.K.A

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