My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Phoenix Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Phoenix Skeleton King
Giant Snowball
Bats Witch Skeleton King
Zap
Bats Witch Skeleton King
Barbarian Barrel
Witch Skeleton King
The Log
Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Bats Witch Skeleton King
Royal Delivery
Bats Witch P.E.K.K.A Mother Witch Skeleton King
Fireball
Witch Mother Witch Skeleton King
Poison
Bats Witch Phoenix Mother Witch Skeleton King
Lightning
Witch Phoenix Mother Witch Skeleton King
Rocket
Witch Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Void Phoenix Mother Witch Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Void Phoenix

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Skeleton King
Arrows
Void P.E.K.K.A Phoenix Mother Witch
Void
Arrows
Witch
P.E.K.K.A Skeleton King
P.E.K.K.A
Arrows Bats Witch Mother Witch
Phoenix
Arrows
Mother Witch
Arrows P.E.K.K.A
Skeleton King
Bats Witch

Defense Synergies 1 6

Bats
P.E.K.K.A Skeleton King
Arrows
Void P.E.K.K.A Phoenix Mother Witch
Void
Arrows
Witch
P.E.K.K.A
Bats Arrows
Phoenix
Arrows
Mother Witch
Arrows Skeleton King
Skeleton King
Bats Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
P.E.K.K.A Bats Witch Phoenix
Witch P.E.K.K.A Bats Void
Witch P.E.K.K.A Bats Phoenix Skeleton King
Arrows P.E.K.K.A
Arrows Bats Mother Witch
Bats Arrows Void Witch Phoenix
Arrows Void P.E.K.K.A Phoenix
Witch P.E.K.K.A Phoenix Skeleton King
Phoenix
Bats Witch Mother Witch Arrows Skeleton King
Arrows Bats Witch Phoenix
P.E.K.K.A Bats Witch
Bats Arrows Witch P.E.K.K.A Skeleton King
P.E.K.K.A Phoenix Skeleton King
P.E.K.K.A
Bats Arrows Witch P.E.K.K.A
Arrows Bats Witch
Arrows Witch Bats Mother Witch
P.E.K.K.A Phoenix
Bats Arrows Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch P.E.K.K.A
Void Arrows Phoenix
P.E.K.K.A Bats Witch
P.E.K.K.A Bats Phoenix
P.E.K.K.A Witch Phoenix
Arrows Mother Witch Bats Witch
P.E.K.K.A Bats Void Witch Phoenix
P.E.K.K.A Phoenix
Void P.E.K.K.A Bats Witch Phoenix
Witch P.E.K.K.A Phoenix
P.E.K.K.A Bats Witch Phoenix
P.E.K.K.A Arrows Void Phoenix
P.E.K.K.A Witch Skeleton King
Witch
Witch Phoenix Bats P.E.K.K.A Skeleton King
Bats Arrows Witch P.E.K.K.A Phoenix Mother Witch Skeleton King
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void
Arrows Void
Arrows Void
Arrows
Arrows Mother Witch Bats Witch
Arrows Witch
Arrows
Arrows Void
Bats Void
Void Arrows
Void Arrows
Void
Arrows Void
Arrows
Arrows Witch
Arrows
Arrows
Bats
Void Arrows
Arrows Void Witch Mother Witch
Void
Arrows Void
Void
Arrows Void
Arrows Mother Witch Witch
Witch
Arrows Void Witch
Void Arrows Witch
Void Arrows
Bats Arrows Void Witch Mother Witch
Bats Void Witch
Void
Void Arrows
Void Arrows
P.E.K.K.A
Arrows
Bats Void Witch
Arrows Witch
Arrows
Void
Arrows Skeleton King
Void Arrows
P.E.K.K.A
Bats Witch Skeleton King
Bats Void Witch
Void Witch
P.E.K.K.A
Void
Void

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