My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Demolisher Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Demolisher Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Elixir Golem Skeleton Army
The Log
Elixir Golem Hog Rider Goblin Demolisher Skeleton Army
Earthquake
Elixir Golem Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Hog Rider Goblin Demolisher Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Elixir Golem Hog Rider Skeleton Army Baby Dragon
Poison
Elixir Golem Skeleton Army
Lightning
Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Demolisher Rage Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Skeleton Army Hog Rider Goblin Demolisher Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Elixir Golem Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Elixir Golem
Elixir Golem
Rage Arrows Hog Rider Goblin Demolisher Baby Dragon
Hog Rider
Arrows Rage Elixir Golem Goblin Demolisher Baby Dragon
Goblin Demolisher
Elixir Golem Hog Rider P.E.K.K.A
Rage
Elixir Golem Hog Rider
Skeleton Army
Baby Dragon
Elixir Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Goblin Demolisher Baby Dragon

Defense Synergies 0 3

Arrows
P.E.K.K.A
Elixir Golem
Hog Rider
Goblin Demolisher
P.E.K.K.A
Rage
Skeleton Army
Baby Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Demolisher Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Baby Dragon
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Arrows Goblin Demolisher Skeleton Army P.E.K.K.A
Arrows Skeleton Army Goblin Demolisher Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Arrows Goblin Demolisher Baby Dragon
Arrows Baby Dragon
Skeleton Army P.E.K.K.A
Skeleton Army Arrows Goblin Demolisher Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Arrows Skeleton Army P.E.K.K.A
Arrows Goblin Demolisher Skeleton Army Baby Dragon
Arrows Baby Dragon Goblin Demolisher
P.E.K.K.A
Goblin Demolisher Skeleton Army Arrows Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows Baby Dragon
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Arrows Goblin Demolisher Baby Dragon
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A
Goblin Demolisher Skeleton Army Baby Dragon
Skeleton Army Baby Dragon P.E.K.K.A
Arrows Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Goblin Demolisher Baby Dragon
Arrows Baby Dragon
Arrows Goblin Demolisher Baby Dragon
Arrows Goblin Demolisher Baby Dragon
Arrows
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Goblin Demolisher Baby Dragon
Arrows Goblin Demolisher Baby Dragon
Arrows
Arrows Goblin Demolisher Baby Dragon
Arrows Goblin Demolisher Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Goblin Demolisher Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
P.E.K.K.A
Arrows
Skeleton Army
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon
Baby Dragon
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: