My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Barrel
The Log
Skeletons Ice Spirit Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Barrel P.E.K.K.A
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Goblin Barrel Freeze Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel P.E.K.K.A Firecracker
Arrows
P.E.K.K.A Goblin Barrel Freeze
Firecracker
Ice Spirit Goblin Barrel P.E.K.K.A
Rocket
Goblin Barrel
Ice Spirit Arrows Firecracker P.E.K.K.A
Freeze
Arrows
P.E.K.K.A
Ice Spirit Arrows Firecracker Goblin Barrel

Defense Synergies 0 8

Skeletons
Ice Spirit Firecracker P.E.K.K.A
Ice Spirit
Skeletons Firecracker Rocket P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Skeletons Ice Spirit P.E.K.K.A
Rocket
Ice Spirit
Goblin Barrel
Freeze
P.E.K.K.A
Skeletons Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
P.E.K.K.A Skeletons Ice Spirit Firecracker
Rocket P.E.K.K.A Skeletons Freeze
P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Rocket P.E.K.K.A
Arrows Freeze Skeletons Firecracker
Rocket Ice Spirit Arrows Firecracker Freeze
Rocket Arrows P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker
Skeletons Arrows Firecracker Freeze
Arrows Firecracker
P.E.K.K.A Skeletons Ice Spirit Rocket Freeze
Rocket Ice Spirit Arrows Firecracker Freeze P.E.K.K.A
P.E.K.K.A
Rocket Ice Spirit Freeze P.E.K.K.A
Skeletons Arrows Firecracker P.E.K.K.A
Ice Spirit Arrows Firecracker
Arrows Freeze Ice Spirit Firecracker
P.E.K.K.A
Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker Rocket
P.E.K.K.A Skeletons Ice Spirit Rocket
Rocket P.E.K.K.A
P.E.K.K.A Skeletons
Arrows Firecracker Rocket Skeletons Ice Spirit Freeze
Rocket P.E.K.K.A Skeletons
P.E.K.K.A
Rocket Freeze P.E.K.K.A Skeletons Ice Spirit Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Rocket Freeze P.E.K.K.A
Arrows Firecracker Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Freeze
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rocket Freeze
Rocket Arrows Firecracker
Arrows Firecracker Ice Spirit Rocket Freeze
Arrows Firecracker
Arrows Ice Spirit Firecracker Freeze
Arrows Firecracker
Rocket
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket Freeze
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Freeze Ice Spirit
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker
Rocket Ice Spirit Firecracker Freeze
Arrows Rocket
Rocket Ice Spirit Arrows Firecracker Freeze
P.E.K.K.A
Rocket Arrows Firecracker
Ice Spirit Rocket Freeze
Rocket Arrows Firecracker
Freeze
Arrows
Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Rocket Freeze
Firecracker Rocket
Firecracker Rocket Freeze
P.E.K.K.A
Firecracker Rocket

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