My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse
Giant Snowball
Goblins Bats Cannon Goblin Curse
Zap
Goblins Bats Cannon Goblin Curse
Barbarian Barrel
Ice Spirit Goblins Cannon Goblin Curse
The Log
Ice Spirit Goblins Cannon Goblin Curse
Earthquake
Cannon
Arrows
Ice Spirit Goblins Bats Goblin Curse
Royal Delivery
Ice Spirit Goblins Bats P.E.K.K.A Mother Witch
Fireball
Cannon Mother Witch
Poison
Bats Cannon Goblin Curse Mother Witch
Lightning
Cannon Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Goblin Curse P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bats Goblin Curse Arrows Cannon Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Bats Goblin Curse

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Goblins Bats Goblin Curse
Goblins
Ice Spirit
Bats
Ice Spirit P.E.K.K.A
Arrows
Goblin Curse P.E.K.K.A Mother Witch
Cannon
Goblin Curse
Arrows Ice Spirit
P.E.K.K.A
Ice Spirit Arrows Bats Mother Witch
Mother Witch
Arrows P.E.K.K.A

Defense Synergies 0 11

Ice Spirit
Goblins Bats Cannon P.E.K.K.A
Goblins
Ice Spirit Cannon
Bats
Ice Spirit Cannon P.E.K.K.A
Arrows
Cannon P.E.K.K.A Mother Witch
Cannon
Ice Spirit Goblins Bats Arrows Mother Witch
Goblin Curse
P.E.K.K.A
Ice Spirit Bats Arrows
Mother Witch
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Ice Spirit Goblins Bats Cannon Goblin Curse
Cannon P.E.K.K.A Goblins Bats Goblin Curse
Cannon P.E.K.K.A Goblins Bats Goblin Curse
Arrows P.E.K.K.A
Arrows Goblins Bats Cannon Mother Witch
Bats Ice Spirit Arrows Cannon Goblin Curse
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Goblins Goblin Curse
Ice Spirit Goblins Cannon
Goblins Bats Goblin Curse Mother Witch Arrows Cannon
Arrows Bats Goblin Curse
Cannon P.E.K.K.A Ice Spirit Bats Goblin Curse
Ice Spirit Goblins Bats Arrows Cannon Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon Goblin Curse
Ice Spirit Cannon Goblin Curse P.E.K.K.A
Goblins Bats Arrows Cannon P.E.K.K.A
Ice Spirit Arrows Cannon Goblins Bats
Arrows Ice Spirit Bats Cannon Goblin Curse Mother Witch
P.E.K.K.A Cannon Goblin Curse
Goblins Bats Arrows Cannon Goblin Curse P.E.K.K.A Mother Witch
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Arrows
P.E.K.K.A Ice Spirit Goblins Bats
P.E.K.K.A Bats
P.E.K.K.A Cannon Goblin Curse
Arrows Mother Witch Ice Spirit Bats Goblin Curse
P.E.K.K.A Goblins Bats
P.E.K.K.A Goblin Curse
P.E.K.K.A Ice Spirit Goblins Bats
P.E.K.K.A Cannon Goblin Curse
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Cannon Goblin Curse
Cannon Goblin Curse
Ice Spirit Goblins Bats P.E.K.K.A
Bats Arrows Cannon Goblin Curse P.E.K.K.A Mother Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Mother Witch Ice Spirit Bats Goblin Curse
Arrows
Arrows Ice Spirit Goblin Curse
Arrows
Goblins Bats
Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Goblin Curse Mother Witch
Arrows
Arrows
Arrows Goblin Curse Mother Witch Ice Spirit
Arrows
Arrows
Arrows Goblin Curse
Bats Arrows Goblin Curse Mother Witch
Ice Spirit Bats
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows Goblin Curse
Ice Spirit Bats
Arrows Goblin Curse
Arrows
Arrows
Arrows
P.E.K.K.A
Ice Spirit Bats
Bats
P.E.K.K.A

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