My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Inferno Dragon
Giant Snowball
Bats Battle Ram Guards Inferno Dragon
Zap
Bats Firecracker Battle Ram Guards Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Guards
The Log
Firecracker Battle Ram Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Battle Ram Guards P.E.K.K.A Inferno Dragon
Fireball
Firecracker Battle Ram Inferno Dragon
Poison
Bats Firecracker Guards
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Guards Battle Ram Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Battle Ram P.E.K.K.A Inferno Dragon
Zap
Firecracker Battle Ram P.E.K.K.A Bats Guards Mega Knight
Firecracker
Zap Bats Battle Ram P.E.K.K.A Inferno Dragon Mega Knight
Battle Ram
Zap Bats Firecracker P.E.K.K.A
Guards
Zap
P.E.K.K.A
Zap Bats Firecracker Battle Ram
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Zap Firecracker

Defense Synergies 1 13

Bats
Zap Firecracker P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mega Knight Bats Firecracker Guards P.E.K.K.A Inferno Dragon
Firecracker
Bats Zap Guards P.E.K.K.A Mega Knight
Battle Ram
Guards
Zap Firecracker
P.E.K.K.A
Bats Zap Firecracker
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Inferno Dragon Bats Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Firecracker Guards Mega Knight
Firecracker P.E.K.K.A Mega Knight
Bats Zap Firecracker Guards Mega Knight
Bats Inferno Dragon Zap Firecracker
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon
Guards Firecracker Mega Knight
Bats Guards Zap Firecracker Mega Knight
Inferno Dragon Bats Zap Firecracker
P.E.K.K.A Mega Knight Bats Zap Guards
Mega Knight Bats Zap Firecracker Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
Zap P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A
Mega Knight Bats Zap Firecracker Guards
Zap Bats Firecracker Guards Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Bats Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A
Zap Firecracker Inferno Dragon Mega Knight
Guards P.E.K.K.A Mega Knight Bats Zap
Guards P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Guards Inferno Dragon Mega Knight
Firecracker Bats Zap
Guards P.E.K.K.A Bats
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Bats Firecracker Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Guards
P.E.K.K.A Mega Knight Zap Guards
P.E.K.K.A Mega Knight Guards
Firecracker Mega Knight
Guards Bats Zap Firecracker P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Firecracker P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap
Firecracker Guards
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Guards
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Guards
Zap Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Bats Guards
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker Guards
Firecracker Bats Zap
Zap Firecracker Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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