My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elite Barbarians
Giant Snowball
Goblin Gang Skeleton Barrel Witch Little Prince
Zap
Goblin Gang Skeleton Barrel Witch Little Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Elite Barbarians Witch Little Prince
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Witch Little Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Skeleton Barrel Witch Little Prince
Royal Delivery
Goblin Gang Skeleton Barrel Elite Barbarians Witch P.E.K.K.A Little Prince
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians Witch Little Prince
Poison
Goblin Gang Skeleton Barrel Witch Little Prince
Lightning
Elite Barbarians Witch Little Prince
Rocket
Elite Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Barrel Little Prince Witch Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Barrel Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Arrows Goblin Gang Witch Mega Knight
Elite Barbarians
Arrows Mega Knight
Witch
Skeleton Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Witch
Mega Knight
Arrows Skeleton Barrel Elite Barbarians Witch
Little Prince

Defense Synergies 1 6

Arrows
Mega Knight P.E.K.K.A Little Prince
Goblin Gang
P.E.K.K.A
Skeleton Barrel
Mega Knight
Elite Barbarians
Mega Knight
Witch
Mega Knight
P.E.K.K.A
Arrows Goblin Gang
Mega Knight
Arrows Skeleton Barrel Elite Barbarians Witch
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Elite Barbarians P.E.K.K.A Goblin Gang Witch Mega Knight
Goblin Gang Witch P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Goblin Gang Mega Knight
Arrows Elite Barbarians P.E.K.K.A Mega Knight
Arrows Goblin Gang Mega Knight
Arrows Goblin Gang Witch Little Prince
Arrows Skeleton Barrel P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight Little Prince
Goblin Gang Witch Arrows Mega Knight
Arrows Goblin Gang Witch
P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians Witch
Mega Knight Arrows Goblin Gang Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Elite Barbarians Witch P.E.K.K.A
Arrows Mega Knight Goblin Gang Elite Barbarians Witch Little Prince
Arrows Witch Mega Knight Little Prince
P.E.K.K.A Elite Barbarians
Goblin Gang Mega Knight Arrows Elite Barbarians Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Witch P.E.K.K.A
Arrows Goblin Gang Skeleton Barrel Elite Barbarians Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Witch
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Witch Mega Knight
Arrows Goblin Gang Skeleton Barrel Witch
Goblin Gang P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Elite Barbarians Witch P.E.K.K.A Little Prince
Arrows Mega Knight Elite Barbarians Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Goblin Gang Elite Barbarians
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Mega Knight
Arrows
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Witch Mega Knight Little Prince
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Witch Mega Knight Little Prince
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch Mega Knight
Arrows Skeleton Barrel
Elite Barbarians Arrows Witch Little Prince
Skeleton Barrel Witch
Elite Barbarians
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Skeleton Barrel Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Mega Knight
Arrows Skeleton Barrel
Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Elite Barbarians Witch
Witch
Skeleton Barrel Witch Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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