My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Balloon P.E.K.K.A Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Balloon Sparky
Giant Snowball
Skeletons Hog Rider Balloon Lumberjack
Zap
Skeletons Balloon Sparky
Barbarian Barrel
Skeletons Wizard Lumberjack Sparky
The Log
Skeletons Hog Rider Lumberjack Sparky
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Wizard Balloon P.E.K.K.A Lumberjack Sparky
Fireball
Hog Rider Wizard Balloon Lumberjack Sparky
Poison
Wizard Balloon Sparky
Lightning
Wizard Balloon Lumberjack Sparky
Rocket
Hog Rider Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Hog Rider Lumberjack Wizard Balloon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Tornado Hog Rider Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Wizard Tornado Balloon Lumberjack
Wizard
Tornado Hog Rider Balloon P.E.K.K.A Lumberjack Sparky
Tornado
Wizard P.E.K.K.A Sparky Hog Rider Balloon
Balloon
Lumberjack Hog Rider Wizard Tornado Sparky
P.E.K.K.A
Tornado Wizard Lumberjack
Lumberjack
Balloon Hog Rider Wizard P.E.K.K.A Sparky
Sparky
Tornado Wizard Balloon Lumberjack

Defense Synergies 3 8

Skeletons
Wizard Tornado P.E.K.K.A Lumberjack Sparky
Hog Rider
Wizard
Tornado Skeletons P.E.K.K.A Lumberjack
Tornado
Wizard P.E.K.K.A Sparky Skeletons Sparky
Balloon
P.E.K.K.A
Tornado Skeletons Wizard
Lumberjack
Skeletons Wizard
Sparky
Tornado Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
P.E.K.K.A Lumberjack Sparky Skeletons
Tornado P.E.K.K.A Lumberjack Sparky Skeletons
P.E.K.K.A Lumberjack Sparky Skeletons
Tornado P.E.K.K.A Lumberjack Sparky
Tornado Skeletons Lumberjack
Tornado Wizard
P.E.K.K.A Sparky
P.E.K.K.A Sparky Skeletons Tornado Lumberjack
Tornado Skeletons Lumberjack Sparky
Skeletons Wizard Tornado Lumberjack
Wizard Tornado
P.E.K.K.A Lumberjack Sparky Skeletons Wizard
Wizard Sparky Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Sparky Lumberjack
Tornado P.E.K.K.A Lumberjack Sparky
Wizard Sparky Skeletons Tornado P.E.K.K.A Lumberjack
Wizard Tornado Lumberjack
Wizard Tornado Lumberjack
P.E.K.K.A Sparky Tornado Lumberjack
Wizard P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A Sparky
Wizard Lumberjack
P.E.K.K.A Lumberjack Skeletons Sparky
P.E.K.K.A Lumberjack Tornado Sparky
P.E.K.K.A Skeletons Lumberjack Sparky
Wizard Skeletons Tornado
P.E.K.K.A Sparky Skeletons Lumberjack
P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Skeletons Tornado Sparky
P.E.K.K.A Skeletons Sparky
P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Wizard Lumberjack Sparky
Wizard Sparky
Sparky Skeletons Tornado P.E.K.K.A Lumberjack
Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Tornado
Sparky
Sparky
Wizard Sparky
Wizard Tornado
Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Tornado Lumberjack Sparky
Wizard Tornado Sparky
Wizard Tornado
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Wizard Sparky
Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Tornado Wizard Sparky
Wizard Tornado Sparky
Wizard Tornado Sparky
Tornado Sparky
Wizard Tornado Sparky
Wizard
Sparky
Wizard Sparky
Sparky
P.E.K.K.A Sparky
Wizard Sparky
Wizard Tornado
Wizard Lumberjack Sparky
Wizard
Tornado Sparky
P.E.K.K.A Sparky
Tornado Sparky
Tornado
Tornado Sparky
P.E.K.K.A Sparky
Wizard Sparky

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