My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Knight Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers
Giant Snowball
Spear Goblins Bats Archers
Zap
Spear Goblins Bats Archers
Barbarian Barrel
Spear Goblins Archers Knight Valkyrie
The Log
Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Bats Archers
Royal Delivery
Spear Goblins Bats Archers Knight Valkyrie P.E.K.K.A
Fireball
Archers
Poison
Spear Goblins Bats Archers
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Valkyrie Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage The Log Archers Knight Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Rage The Log

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie
Bats
Knight Valkyrie Rage P.E.K.K.A
Archers
Knight Valkyrie P.E.K.K.A
Knight
Spear Goblins Bats Archers The Log
Valkyrie
Spear Goblins Bats Archers P.E.K.K.A
Rage
Bats
P.E.K.K.A
Bats Archers Valkyrie The Log
The Log
Knight P.E.K.K.A

Defense Synergies 5 13

Spear Goblins
Knight Bats Archers Valkyrie P.E.K.K.A The Log
Bats
Knight Spear Goblins Valkyrie P.E.K.K.A The Log
Archers
Knight Valkyrie Spear Goblins P.E.K.K.A The Log
Knight
Spear Goblins Bats Archers The Log
Valkyrie
Archers Spear Goblins Bats P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Spear Goblins Bats Archers Valkyrie
The Log
P.E.K.K.A Spear Goblins Bats Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Valkyrie The Log
P.E.K.K.A Bats Knight Valkyrie The Log
P.E.K.K.A Bats Archers Knight Valkyrie
P.E.K.K.A Bats Knight Valkyrie
Valkyrie P.E.K.K.A The Log
The Log Spear Goblins Bats Archers Valkyrie
Bats Spear Goblins Archers
Valkyrie P.E.K.K.A The Log
P.E.K.K.A
Knight Spear Goblins Archers Valkyrie
Bats Archers Valkyrie Spear Goblins Knight The Log
Spear Goblins Bats Archers
P.E.K.K.A Bats Knight Valkyrie The Log
Valkyrie Bats P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Bats Knight Valkyrie P.E.K.K.A
Valkyrie Spear Goblins Bats Archers Knight The Log
Valkyrie The Log Spear Goblins Bats Archers Knight
P.E.K.K.A
Valkyrie Spear Goblins Bats Archers Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Archers P.E.K.K.A
Archers Knight Valkyrie The Log
P.E.K.K.A Spear Goblins Bats Knight Valkyrie The Log
Valkyrie P.E.K.K.A Bats Knight The Log
P.E.K.K.A Knight Valkyrie
Bats Archers
P.E.K.K.A Spear Goblins Bats Archers Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Spear Goblins Bats Knight Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Bats Knight Valkyrie
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Knight Valkyrie
Archers Valkyrie
Spear Goblins Bats Archers Knight Valkyrie P.E.K.K.A The Log
Bats Valkyrie Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Valkyrie The Log
Spear Goblins Bats
Archers The Log
The Log
The Log
Bats
Knight Valkyrie The Log
Archers
Knight The Log
The Log
Spear Goblins The Log
The Log
Bats
Archers The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log
The Log
The Log
Bats Archers
Bats
The Log
P.E.K.K.A
The Log
Spear Goblins Bats Archers
Archers
The Log
Knight Valkyrie
The Log
P.E.K.K.A
Bats The Log
Bats
The Log
P.E.K.K.A

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